Gr00v3r Posted May 27, 2018 Posted May 27, 2018 I must say the vapour effects looks really good so far - well done ED/ Razbam for that - very impressive!! :clap_2: BUT... Apparently you get vortices and vapour on a clear day at 60 kts at 37000ft.... If this was likened to real life, I would observe vapour/vortices coming off the rear view mirrors of my Volkswagen between traffic lights...:doh: The wingtip vortices do however need improvement not only in the aforementioned but also different intensities - depending on speed, asymmetric vortices - depending on which wing is producing lift in a roll etc. as well as scenarios where there is no wingtip vortices and only wing vapour from a high g maneuver. Intel i7 4790K, 16GB DDR3 1600, GIGABYTE GTX 970G1, Win 7 x64, X-55 HOTAS :bye_2:
SCU Posted May 28, 2018 Posted May 28, 2018 ...as well as scenarios where there is no wingtip vortices and only wing vapour from a high g maneuver. This is something I really hope they can simulate, but in my untrained opinion I think it's a bit complicated because of too many variables to consider (humidity, temperature, as well as aircraft airspeed, alpha and many more..). Perhaps they could get around that by reducing the rate at which wingtip vortices occur, like a probability or something. HOTAS: Thrustmaster Warthog PC: it's much better now
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