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My 'dedicated' server machine will crash right when it begins the load-in for multiplayer.

 

 

It happens every other time, which makes it hard for our automated programs that restarts our DCS server to do so properly without human intervention.

 

 

I've attached a few crash log packages of this but here's what all the crash logs say:

 

 

# -------------- 20180529-040908 --------------
C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\World.dll
# C0000005 ACCESS_VIOLATION at 3FFE0700 00:00000000
00000000 00000000 0000:00000000 
3FFE0700 7C3FDAD0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\World.dll
2F2B0848 7C3FDDA0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll
2F2B67E6 7C3FDDF0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll
2F2B641E 7C3FDE40 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll
2F2BFE22 7C3FDEA0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll
2F2B200A 7C3FF760 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\AsyncNet.dll
2FF2EE2B 7C3FF7A0 0000:00000000 C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\edCore.dll ?clear@StringsCacheWithIndices@ed@@QEAAXXZ()+C9B
633CDC05 7C3FF7D0 0000:00000000 C:\Windows\System32\ucrtbase.dll iswascii()+A5
656C1FE4 7C3FF800 0000:00000000 C:\Windows\System32\KERNEL32.DLL BaseThreadInitThunk()+14
6701F061 7C3FF850 0000:00000000 C:\Windows\SYSTEM32\ntdll.dll RtlUserThreadStart()+21



dcs.log-20180528-162618.zip

dcs.log-20180528-213921.zip

dcs.log-20180529-040908.zip

"Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World
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