timber3000 Posted June 2, 2018 Posted June 2, 2018 Working on a mission that include multiple flights. All flights are essential for the mission (sead, cap, etc). Is it possible to build the mission so that the player can choose which plane he fly (let's say by setting them as client instead of player) but to have the vacant plane to still activate? So far, by setting them to client, i can choose the slot i want, but the other are not present. I know i can do one mission for each role, but i'm trying to see if there is another way. Thank
feefifofum Posted June 3, 2018 Posted June 3, 2018 Check out the MOOSE AI balancer class. A quick YouTube search should bring it up. THE GEORGIAN WAR - OFFICIAL F-15C DLC
TheThumper Posted June 9, 2018 Posted June 9, 2018 Another way I have handled this in the past is to: Copy and paste each client aircraft and set it to AI (not Player or Client) and set it to 'Late Activation'. Then at mission start, use triggers to activate any aircraft that do not have an active client. Hope this helps, ~Thump. Computer Specs: i7-6700K@4.00GHz, 32GB, 850 EVO 1TB, GTX 1080 Ti, Samsung Odyssey VR [sIGPIC][/sIGPIC]
Emmy Posted June 9, 2018 Posted June 9, 2018 Clever... [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
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