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Posted (edited)

I’m reposting this because thanks to the user who answered my original call for help I understand thing better.

 

My problem is I wish to have a group of 4 humvees do a loop around a compound at different intervals in a continuous loop.

 

The use sent me a miz file with 4 different instances of a humvee with each triggered by the first humvee hitting three thrigger zones.

 

I have a group of 4 humvees is there a way to have on activated on mission start and the second activated when the first hits a trigger zone then have the third activated when the second hit hits that trigger zone and so forth until all four are activated?

 

Next in his miz file to get the continuous loop it appears that on the last waypoint it triggers to go to the first way point I edited my waypoints the same he did but it isn’t working what could I have done wrong?

 

Note: mission added it uses several mod paks so everything may not show up if you don’t have them activated

fob20.miz

Edited by BlacleyCole

BlackeyCole 20years usaf

XP-11. Dcs 2.5OB

Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram

 

 

New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.

Posted

1. Yes. Just use the second group to trigger the third and so on. You can use the clone button to duplicate the spawn trigger then simply pick the next units in line from the drop down menu in the conditions column.

2. Hard to say without seeing the .miz. You must move the trigger zone as well when you move the waypoints, and make sure all task push triggers are of the switched condition type to allow the patrol to loop more than once. As long as you move both the zone and the waypoint it should still work

Posted

I thought the mission I sent is doing exactly that: having 4 humvees patrol circling the base at a fairly regulated interval. Continuously. You can, of course spawn 2nd when 1st hit trigger zone, 3rd spawning when 2nd hits the trigger zone and so on, just modify the triggers accordingly.

I assume your humvee does not resume patrol because you forgot to add in the advanced waypoint the task : go to waypoint 0.

One more thing you can do is to load MIST and use the group patrol function, this will make your group patrol the route you have created. Not sure what you mean by

 

PS: the best you can do to help us understanding (and implicitly you) is to post your mission so that we can take a look at it

[sIGPIC]OK[/sIGPIC]

Posted

It did but when I tried it in my mission it wouldn’t work and I was wanting to learn different ways of doing things no offense intended I copied your technique to make a circle loop continuous but it didn’t work for me.

 

Might be my system or the map from what I just read that nttr might have troubles

BlackeyCole 20years usaf

XP-11. Dcs 2.5OB

Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram

 

 

New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.

Posted

Poooost your .miz ;)

I don't want to play guessing games as to what the issue could be but I'd wager whichever of us gets to it first will fix it. System-specific AI issues are not a thing in 99.9% of circumstances, nor are map-specific issues of this nature these days now that everything is in one unified version.

Posted
It did but when I tried it in my mission it wouldn’t work and I was wanting to learn different ways of doing things no offense intended I copied your technique to make a circle loop continuous but it didn’t work for me.

 

Might be my system or the map from what I just read that nttr might have troubles

 

No offense taken. I am always happy to help. Now, help us to help you. Post the mission here and as feefifofum said, we'll get to the end of it.

[sIGPIC]OK[/sIGPIC]

Posted

I used your mission to learn how to do a few things but the one thing I have figured out is how to go from the last waypoint to the first waypoint. I’ve tried go to waypoint in the waypoint actions and in the main trigger panel but my humvee stops at the last waypoint could you please instruct me in the proper way to get it to go from the last waypoint to the first. If in waypoint actions say so if in the main trigger use the following format

 

Trigger: once

Action: group in zone

Condition: push task, go to waypoint.

 

My wording may not be exact since I’m not at the pc but I think you get the idea.

BlackeyCole 20years usaf

XP-11. Dcs 2.5OB

Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram

 

 

New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.

Posted

OK, that trigger is not going to work. Let's start one by one, first we will make a humvee to patrol indefinitely on a given route. Follow these steps:

- add a humvee and create 4 waypoints (start point, 1, 2, destination) make them in such a way that they will form a rectangular shape. That's half work done

- now, deselect your object (do a right click for example on the map)

- click on the last waypoint, and then click on advanced waypoint actions, Now click on ADD and a new window will open.

- in the new window click on the drop down and pick perform command, after that choose go to waypoint. pick first waypoint and you should be done

 

Open the mission I sent you and take a look at how is done based on what I wrote above. Bear in mind that I am not in front of my computer and I may got some stuff wrong.

[sIGPIC]OK[/sIGPIC]

Posted (edited)

Here’s how have it setup.

 

Waypoint trigger actions - go to waypoint 0

 

Main triggers

Triggers- 2 continuous (mp1loop,on mission start)

Conditions-unit inside zone(mp1, tz1)

Actions (mp1/1. Go to waypoint)

 

The unit is mp1

The trigger zone is tz1

 

The unit has 4 waypoints 0-3

 

Changed the event to switched and it works thanks guys I miss remembered the trigger event

 

The trigger zone incorporates wp3

 

What’s wrong?

Edited by BlacleyCole

BlackeyCole 20years usaf

XP-11. Dcs 2.5OB

Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram

 

 

New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.

Posted

Ok thanks will check it out when I get home

BlackeyCole 20years usaf

XP-11. Dcs 2.5OB

Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram

 

 

New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.

Posted (edited)

On switched condition there is no event /on mission start/etc.

 

Please post a written way to do this I’m missing something

 

ok here is the mission so far is just a forward operating base in the pg

pgislandfob01.miz

Edited by BlacleyCole
Adding mission

BlackeyCole 20years usaf

XP-11. Dcs 2.5OB

Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram

 

 

New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.

Posted (edited)

Mission posted in my post above

 

Also the Huey which is a playable aircraft if you have the mod isn’t following the waypoints neighbor one, the speedboat doesn’t move but I may have deleted the waypoints for it. You’ll need the following mods farp 2.5, ranger 79 mod pak, vcp airport equipment mod, and I think another onr7that slips my mind right now

Edited by BlacleyCole

BlackeyCole 20years usaf

XP-11. Dcs 2.5OB

Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram

 

 

New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.

Posted

thanks

this has been driving me crazy

BlackeyCole 20years usaf

XP-11. Dcs 2.5OB

Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram

 

 

New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.

Posted

Here you go.

Everything is fixed, there is a trigger labeled README that has detailed information about what the problems were and what I changed to fix them, but the short version is:

 

The patrol requires multiple triggers, one for each waypoint, and the terrain was too difficult

 

The boat was too close to shore and the FARP to drive. Before you ask, unfortunately there is no automated way to loop naval waypoints for the time being. You just have to put a million of them in. I put in enough for your boat to drive for 1 hours.

 

The helo triggers needed an additional check before the message is displayed.

pgislandfob01.miz

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