Alpenwolf Posted June 12, 2018 Posted June 12, 2018 (edited) If you set up some settings for a group of ground units (maybe aerial as well, haven't checked) such as; "Player Can Drive Vehicle", "Disperse Under Fire..." etc. and the "Late Activation" box is checked, these settings seem to take NO effect once that group is activated. If the "Late Activation" box is unchecked it works just fine. It's like when activated all settings are set back to default. NOTE: I've posted the same thing in the bugs & problems section. Not sure whether to post this issue here or there. Edited June 12, 2018 by Alpenwolf HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
Zayets Posted June 12, 2018 Posted June 12, 2018 Try to create a waypoint other than SP and on that WP add the ROE you need in the advanced waypoint. [sIGPIC]OK[/sIGPIC]
Alpenwolf Posted June 12, 2018 Author Posted June 12, 2018 Didn't work for the "regular" options such as "Player Can Drive", "Transportable", etc. HACA DYCA Discord Cold War 1947 - 1991 You can help me with keeping up the server via PayPal donations: hokumyounis@yahoo.com
feefifofum Posted June 12, 2018 Posted June 12, 2018 Hi Alpenwolf, As a workaround, try GROUP STOP and GROUP RESUME or GROUP AI OFF/ON for late activated units that you need to be player controllable? Not sure exactly what you're going for but that might do the trick. I haven't encountered this issue myself but this is pretty specific. For all WP0 advanced waypoint actions, you might try AI TASK PUSH as a workaround. THE GEORGIAN WAR - OFFICIAL F-15C DLC
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