deadlyfishes Posted June 14, 2018 Posted June 14, 2018 With the addition of putting static units on the carriers via "unit fixation" and using the visual diagram on the map to see where your static units on the carrier will go, I'm hoping that ED can implement a way for that to be an option for a client/player slot, so we can have several spawns on a carrier instead of only using one, or having to wait for one player to move out of the way after startup. There's already a simple edit in the me_route.lua to do here: DCS World OpenBeta\MissionEditor\modules Where you can have any plane (except FC3, it will crash) spawn anywhere on the ground (like helos can without this mod) I'll attach the file below. Feel free to try it out :Dme_route.lua "Through The Inferno" - Endless, Dynamic, Open-World Experience for DCS World Website | Discord | Support TTI on Patreon SP Missions: Caucasus | NTTR | Syria | Afghanistan | Iraq | Mariana Islands | Persian Gulf Normandy | South Atlantic | Sinai | Kola | Cold War Germany MP Servers: PvE Server TTI x Pimax - Get discounts on Pimax Headsets
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