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Posted

Hey all,

 

 

is there an easy (aka .lua) way to have different helmets for Huey Pilots/CoPilots, meaning pilot having helmet A, copilot helmet B, without having to edit the .EDM files?

 

I found in the description lua:

 

{"pilot_UH1_01", 0, "pilot_UH1_01.bmp", true};

{"pilot_UH1_02", 0, "pilot_UH1_02.bmp", true};

{"pilot_UH1_helmet", 0, "pilot_UH1_helmet.bmp", true};

 

so with my (very) limited skinning background, I thought it should be as easy as copying the helmet file, rename it and add it to the description .lua, only I cant find the file where both pilots get their helmets "allocated" so to speak. is this mapped via .lua somehwere? the HelicopterConst.lua makes no mention of the models it should be using so I'm wondering where I can split this (changing it from "pilot 1 use helmet A, pilot 2 use helmet A" to "pilot 1 use helmet A, pilot 2 use helmet B")

 

Cheers and thanks in advance

Posted

Bump for info as I too would like to know if this is possible...

My rig - I5 6600k @ 4.5 - Corsair H100i GTX - Maximus Hero viii - 16GB Corsair Dominator Platinum ROG edition DDR4 3200mhz - Gigabyte 1080ti (Overclocked) - TM Warthog Hotas - Saitek Combat Rudder pedals - Oculus Rift CV1

Posted

There has to be a way!! Lol!

My rig - I5 6600k @ 4.5 - Corsair H100i GTX - Maximus Hero viii - 16GB Corsair Dominator Platinum ROG edition DDR4 3200mhz - Gigabyte 1080ti (Overclocked) - TM Warthog Hotas - Saitek Combat Rudder pedals - Oculus Rift CV1

  • 2 weeks later...
Posted

i think it cames from the model. in which the helmet texture was used and the path for booth body goes to the same texture. -.-

so one model must be changed to use an other texture. and we have 2 helmets.

 

Maybe wishlist or contact the programmers. should be an easy change (rename of the texture path and copy and rename the texture)

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