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Posted

In current OB, I noticed that I could not fire the wingtip AIM9s after I had used the emergency jettison button on the other stores. Not sure if this behavior is intended or not.

  • ED Team
Posted
2.17.1.1 Emergency Jettison Button. The emergency jettison system utilizes the emergency jettison

button to jettison all stores/launchers/racks from the BRU-32A racks on the five pylon weapon stations

(2, 3, 5, 7, and 8 )

 

1 and 9 do not jettison.

 

hope that helps

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Posted

Thanks for you comments and pointer to the docs.

 

But indeed as Justin describes since the AIM9's are still attached I expected I would be able to use them for some last defensive actions. However they seem to be disabled too. I tried cycling master arm, AA/AG modes but that doesn't seem to work.

Posted

I noticed this a couple of times in MP missions.

 

I'm however unable to replicate this behaviour in quick mission through the mission editor.

When using the Emergency Jettison the jettison selector is not used (still set to safe).

I however tried both scenarios and aim9's came off with and without the jettison selector set to safe after using the emergency jettison button.

 

I keep keep an eye on this and try this again on mp servers.

Thanks for looking into it though.

Posted

I've isolated the issue to the Havoc Company dedicated #1 server, with the Weapons_freeFlight_training V3.01.54 mission.

 

Maybe some scripting interferes after using the emergency jettison. I could replicate this behaviour multiple times launching from the boats or land.

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