Quax456 Posted July 5, 2018 Posted July 5, 2018 Well... there is definitivly to less info from your side to assist you. How much monitors? Which Monitor setting and resolution? My Rig: Windows 11 Pro, Intel i7-13700k@5.4GHz, 64GB DDR5 5200 RAM, Gigabyte Z790 AORUS Elite AX, 2TB Samsung 990 PRO, RTX4080, Thrustmaster HOTAS WARTHOG Stick + WINWING ORION 2 + MFG Crosswinds, LG 32" 4K 60FPS, ACER 30" 4K 60FPS GSync Display, HP Reverb G2 V2
ams999 Posted July 5, 2018 Posted July 5, 2018 Here is a thread with the same problem, some months old... https://forums.eagle.ru/showthread.php?t=197228 "[...] because, basically, in this day and age, if you get to the merge and no one's died - it's not good for anybody." - Keith 'Okie' Nance "Nun siegt mal schön!" - Theodor Heuss, September 1958 "Nobody has any intention of building a wall." - Walter Ulbricht, June 1961 "Russia has no plans to invade either Ukraine or any other country." - Vladimir Chizhov, Russia's ambassador to the EU, January 2022
jppsx Posted July 6, 2018 Author Posted July 6, 2018 im using 2 monitor , total resolution is 3200x1080 , setting camera +lmfcd automatic placement
vstolmech513 Posted October 13, 2020 Posted October 13, 2020 (edited) Multi-Monitor works in CA I was having the same issues as well as being unable to use the bino view with my muti-monitor setup. I am running three 27" monitors with a 24" below them for MFD exports. I added the below to the bottom of my monitor setup lua and it has been working perfectly for me. UIMainView = Viewports.Center GU_MAIN_VIEWPORT = Viewports.Center I used to define my GUI and just had my UIMainView as my GUI. I deleted all of that and added the above at the end of my export definitions and it worked. Edited October 13, 2020 by vstolmech513 Added photo
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