Dkraver Posted July 7, 2018 Posted July 7, 2018 (edited) https://drive.google.com/open?id=1PkkaO_da4BrXlTCNdlXF7c369r8X6Jw_ Can someone help me understand the auto placement system on cvn-74. I have the following units i want to place on the carrier. E-2 awacs Ai S-3 refuel Ai 2 x F/A-18c Ai 2 x F/A-18c player group 1 2 x F/A-18c player group 2 I want the 4 Ai to move and take off while the human players start up their planes. So there is the feeling of an active deck. Ai F/A-18 are escort flights for the two other Ai. I have tried the following. Units was placed on the map as above. 1. Set the 4 Ai to parking hot and players to ramp. Result: First player plane spawn in R row. Ai starts in H row and E-2 and S-3 touch and explode. Which takes all out. 2. Set E-2 to take off from ramp. Rest Ai to hot and players to ramp. Result E-2 starts from L-2. Rest og Ai on H1 2 3. First player in H4. Second player H1 inside the S-3. And explodes. If only one player spawn Ai planes moves to launchers and take off. S-3 L2 F/A-18c L1 L2 3. Set all Ai to take off from ramp. All players to ramp. Result: Ai spawn one plane at a time from L2. Take off. And next plane spawn. Players spawn in H1 R3 R4 (only tried with 3 human players.) I cant see the logic in how planes are places. Ai only spawns at L2 launcher (this might be to the fact that E-2 was places first. I know H 1 2 3 4 and R 2 3 4 exits because i have seen planes spawn there or spawned there myself. R 1 im not sure but think i have seen a plane there. So why are planes spawned on top of each other with free slots on the deck. Why is L3 and 4 not used. Edited July 7, 2018 by Dkraver
nighthawk2174 Posted July 7, 2018 Posted July 7, 2018 The carrier is bugged right now and probably will be for a while this is ED after all... In mp if two players spawn at the same time they will always spawn inside of each other. Along with your previously mentioned points.
Dkraver Posted July 7, 2018 Author Posted July 7, 2018 Yeah but then why not just release it with points instead of auto. The spawn points are already there. And with minimal selection the problem will be gone
pete_auau Posted July 8, 2018 Posted July 8, 2018 the way i do it is to select 4 ai aircraft spawn them for take off on rwy than i select another 2 for take off using the time delay start than I further select another 4 to take off using the time start by this time i have started and have watched the 6 take off. The only issue is when i return back for landing the last 2 or so ai planes are parked in the middle of the landing zone whcih inturn makes me unable to land
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