BlacleyCole Posted July 9, 2018 Posted July 9, 2018 I made an island out of farp helipads but I cannot place ground vehicles on it. Static items will work but not ground vehicles, helicopters work but not ground vehicles I haven’t tried ships or planes yet I’m thinking ships will but planes would need a runway. High w2e do not have as placeable objects xxcept for the harrier which should work. BlackeyCole 20years usaf XP-11. Dcs 2.5OB Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.
feefifofum Posted July 9, 2018 Posted July 9, 2018 This would require modifying .lua code for every vehicle you want in the water in /scripts/database/chassis I believe you have to add the line: canSwim = true, I wouldn't necessarily recommend it. This will be overwritten by every DCS update and will fail integrity check. THE GEORGIAN WAR - OFFICIAL F-15C DLC
BlacleyCole Posted July 9, 2018 Author Posted July 9, 2018 You know what pisses me off in situations like this. They want total control of the. Land mass so they can twofold control the game and control where the game is played. If they allowed us to create land masses it would open up the map to the whole world. Now they. Give away the game and two aircraft to get people to utilize the program.the sale everything else. Right now there are are four areas to play in the Black Sea area with it 1990’s civil war, nttr fot real world training exercises, Normandy and the 1940’s wwii conflict and the Persian gulf and the 1990s-present conflict going on there. They control these areas by land and by equipment for the technical accuracy guys. If the land was open to the layperson builder you would have Vietnam with the huey and saberjet then the rest of Iraq and Afghanistan for those wish to fight the battles of the past two decades and Africa Syria etc for upcoming battles. You could build all the USA with its bases same with Russia and Europe for training on home turf. But we can’t even create an fictitious island since the natural terrain doesn’t allow for level placement of the helipads. So cosmetically I build an area for my forward operating location. But helicopters and static objects can beplace but not ground vehicles. I put a static copy of the vehicle but not one that can move around or beassigned to a group for a template. I like the fact that group items must be highlight to make a template static opjects not that way. For a template for a static it take all static items in the mission at the time you create the template. Two things I’ve noticed about statics and group units( planes, helicopters, ships, ground vehicle vehicles are one the group items include everything except static objects. And it seems there is one set of rules for static items and a different set of rules for the group items. Why is that wouldn’t it make more sense to include static under the group rules. BlackeyCole 20years usaf XP-11. Dcs 2.5OB Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.
Zayets Posted July 9, 2018 Posted July 9, 2018 I believe is much more productive to think of a workaround than ranting about known limitations. If you were around here when LOMAC was launched you would probably understand how huge leap ME has made during these years. Not to mention the fact that ED gave us the posibillity to access the internals through Lua. It is not perfect but then again, what is? [sIGPIC]OK[/sIGPIC]
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