peachpossum Posted July 20, 2018 Share Posted July 20, 2018 Hi, I was trying to figure out a way to punish bad habits on my multiplayer server missions. For example I'd like to impose a hard deck when attacking enemy ground units. I want set set an engine failure on units that go below such a hard deck, but it appears that the SET FAILURE action only applies to aircraft assigned as player rather than client. Are there other clever ways to gently punish bad habits to help get some of my mates to observe safer methods of attack? Windows 10 Pro 64-bit i9-9900k 3.6 GHz ASUS ROG Strix Z390-E Gaming 64 GB 3200 MHz ram RTX 2080 Ti Samsung 970 pro NVMe (boot & DCS) Link to comment Share on other sites More sharing options...
feefifofum Posted July 20, 2018 Share Posted July 20, 2018 EXPLODE UNIT (Player, 9999) ;) MY MISSIONS AND CAMPAIGNS: THE GEORGIAN WAR - OFFICIAL F-15C DLC Operation Hydra - Large scale MP CO-OP in the Persian Gulf The New Soviet Republic - Ongoing MP CO-OP Campaign in the Caucasus region Operation Wax Wings - Large scale MP CO-OP in the Caucasus region Operation Lead Sky - Large scale MP CO-OP in the Persian Gulf Operation Skyhook - Large scale MP CO-OP in the Persian Gulf Link to comment Share on other sites More sharing options...
peachpossum Posted July 20, 2018 Author Share Posted July 20, 2018 Thanks, I did play with this and it seems to dole out sufficient punishment when loudness is set between 1 & 2. I also found the SET AIRSHOW SMOKE to be an adequate signal to others that someone "peed in the pool". Windows 10 Pro 64-bit i9-9900k 3.6 GHz ASUS ROG Strix Z390-E Gaming 64 GB 3200 MHz ram RTX 2080 Ti Samsung 970 pro NVMe (boot & DCS) Link to comment Share on other sites More sharing options...
Recommended Posts