Vannipo Posted July 31, 2018 Posted July 31, 2018 I analyzed a screenshot, which i made at night and checked the colors. The darkest color value I found (in the night sky), is: R 4 G 4 B 4 With an ingame gamma of 2.0. So, DCS has NO 100% blacks in the rendered image. And thats why, we all have this red/green/grey haze. The Oculus pushes these low values a bit, that we are able to see low values. But this makes this haze in DCS. So, if the DCS render engine image output would be re-offsetted, we all would have a great night VR flight experience. Or just the whole range from zero should be used. Like in the loading screen, where u have a 100% black environment and NO haze, while loading and moving the head around. Noone has haze there. It's up to the DEVS to fix this RGB "offset". Either the gamma calcualtion is incorrect, or they shift the picture before applying the gamma curve. A gamma curve keeps zero values untouched. If the values would be 100% black before applying the gamma, they stay 100% black. If u pull down the gamma as much as possible, the haze dissappears. Is there a way to adjust RGB-curves for the oculus output? Or what the Oculus receives? Regards Vannipo Even a Screenshot made in 2D shows the offseted luminance. It's not pushed by the oculus itself. Maybe an NVidia Problem? Or just the render-engine of DCS.
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