SGT Coyle Posted August 26, 2018 Posted August 26, 2018 Was looking in the editor for a way to detect taxi clearance from the ATC. Is that something I can do? Night Ops in the Harrier IYAOYAS
Knives Posted August 26, 2018 Posted August 26, 2018 I believe you can not. But I'm curious about why you want to?
SGT Coyle Posted August 26, 2018 Author Posted August 26, 2018 Well if you can make it a condition then you can set a flag or have an action triggered. If you can detect taxi call then you can probably detect startup request and others. Night Ops in the Harrier IYAOYAS
feefifofum Posted August 26, 2018 Posted August 26, 2018 No, as far as I know there is no way for the end user to access ATC. What's your end game? What does detecting a request to the AI tower for startup allow you to do that you couldn't otherwise? UNIT'S SPEED HIGHER THAN or UNIT INSIDE/OUTSIDE ZONE should cover most of those bases, should it not? THE GEORGIAN WAR - OFFICIAL F-15C DLC
SGT Coyle Posted August 27, 2018 Author Posted August 27, 2018 (edited) I'm making a training mission for multiple air frames. Right now I'm working with the AV8B. This mission isn't spoon feeding the pilot instruction on how to do things, but rather gives the pilot instructions on what to do: Add Waypoint via UFC, Locate T72 at waypoint you just added, ect.... He or She can look things up as they go along or use this as a refresher. So getting back to the problem at hand. I want to have a message sent to the pilot when he's got the plane ready to go. I'm stuck on how to determine that. Should I have a check for when the engine RPM is at ready idle(Don't know the cockpit parameters AV8B and stuck on how to listen for appropriate RPM. I asked if there was a list https://forums.eagle.ru/showthread.php?t=218851)? Wait till pilot makes request for taxi (i.e. must be ready to go if he's calling for taxi permission)? Put in an F10 radio item (can I use F10 without easy comms)? The detect ATC coms thing was mostly curiosity. I don't think it would be a show stopper, but any thoughts would be appriciated. Edited August 27, 2018 by SGT Coyle Night Ops in the Harrier IYAOYAS
feefifofum Posted August 27, 2018 Posted August 27, 2018 Well, you can get clearance to taxi before you're ready to go, so that wouldn't help...you can also have the engine up and not be ready. Basically you'd need a pretty exhaustive list of cockpit argument checks (and remember these only work in single player with a "Player" aircraft) if you wanted to detect when a player has properly completed startup. If it's not a startup focused training, my advice would just be to have the player report they're ready to go via an F10 menu item with a UNIT'S SPEED HIGHER THAN trigger as a backup for the I-don't-read-the-briefing-or-listen-to-the-messages crowd. THE GEORGIAN WAR - OFFICIAL F-15C DLC
Knives Posted August 27, 2018 Posted August 27, 2018 If they are started to move, they are probably ready to go. You can check that. And do more: If they started moving and the radio frequency is not set to tower, remind them to get Taxi clearance. If they are near the runway, remind them to get takeoff clearance. Assuming that you know what airport they are at.
SGT Coyle Posted August 27, 2018 Author Posted August 27, 2018 Yeah, This isn't startup, take off/ landing, or VTOL. This is for switchology. Practicing things like using the UFC to do different tasks. Using Radios and Arment sys's. I think this of this as a real low tech mission. Thanks for interest and help Night Ops in the Harrier IYAOYAS
BlacleyCole Posted August 27, 2018 Posted August 27, 2018 How about using a flag st t to false until the request is made then time how log the ok to taxi takes the us time more than flag for your next sep BlackeyCole 20years usaf XP-11. Dcs 2.5OB Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.
SGT Coyle Posted August 28, 2018 Author Posted August 28, 2018 Just did a test flight. Used the F10 option and it works just fine. But I do need a radio sound file as a que to look up and read the message. lol Night Ops in the Harrier IYAOYAS
feefifofum Posted August 28, 2018 Posted August 28, 2018 This is a good place to start if you don't want to use voiceovers. :thumbup: https://freesound.org/search/?q=radio+beep THE GEORGIAN WAR - OFFICIAL F-15C DLC
BlacleyCole Posted August 28, 2018 Posted August 28, 2018 Yes the guy who. Did the missions building videos I liked best always had 3 actions for comm one for text, one for voice over and one Squelch click to draw attention to the comm. BlackeyCole 20years usaf XP-11. Dcs 2.5OB Acer predator laptop/ i7 7720, 2.4ghz, 32 gb ddr4 ram, 500gb ssd,1tb hdd,nvidia 1080 8gb vram New FlightSim Blog at https://blackeysblog.wordpress.com. Go visit it and leave me feedback and or comments so I can make it better. A new post every Friday.
SGT Coyle Posted August 28, 2018 Author Posted August 28, 2018 Found a good squelch. Thanks for that link. Night Ops in the Harrier IYAOYAS
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