Rudel_chw Posted May 15 Posted May 15 1 hour ago, flanker0ne said: Try this, is compatible with OvGME MANDATORY - AMVI - Desert_FARP.zip It's the same Mod originally created by @SUNTSAG, according to its entry.lua: "--Saved Games Version - Desert FARP Mod- By SUNTSAG--" However, this one do have the correct desert texture for the quad Farp, so thanks a lot for sharing it For work: iMac mid-2010 of 27" - Core i7 870 - 6 GB DDR3 1333 MHz - ATI HD5670 - SSD 256 GB - HDD 2 TB - macOS High Sierra For Gaming: 34" Monitor - Ryzen 3600 - 32 GB DDR4 2400 - nVidia RTX2080 - SSD 1.25 TB - HDD 10 TB - Win10 Pro - TM HOTAS Cougar Mobile: iPad Pro 12.9" of 256 GB
flanker0ne Posted May 21 Posted May 21 (edited) @Rudel_chw Happy you find it usefull If you check, the version I passed, IIRC it correct the texture to all those structures like bunkers Command Centers etc Edited May 23 by flanker0ne 1 SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
b0rnkilla Posted May 23 Posted May 23 On 5/15/2025 at 3:27 PM, HawaiianRyan said: Why don't you upload your current version of your FARP template for others? Because it's still not optimized. It looks great, yes, but... 400 static objects for one single FARP is too much. My Mission currently has 8 of those FARPs... which is a total of 3200 static objects... Even my dedicated server with 64 GB RAM is not able to handle this,... The DCS-Engine just doesn't seem to be made for it. Anyways I've attached the mission file. Feel free to use it and modify it by your own. At the moment, I check alternative ways (decreasing amount of static objects and stuff like this). On 5/15/2025 at 5:21 PM, flanker0ne said: Try this, is compatible with OvGME MANDATORY - AMVI - Desert_FARP.zip I'll try this tomorrow, hopefully this is the version I'm looking for (with desert 4-slot farp). If so, I could go back to one of my mission-backups and simply switch the ugly greenish 4-slot farps with the desert ones. FARP_TestMission.miz
b0rnkilla Posted May 24 Posted May 24 I've now been able to reduce the number of static objects in a FARPS from around 400 to 170, thus reducing the total number in my mission (with 8 FARPS) from around 3200 to 1360. Why all this effort and not just use the Desert FARP Mod? Because everyone who wants to join the server will need the mod, and I want to keep compatibility high and the number of mods as low as possible. Currently, I only require the Community A-4E in my mission, but that's common on many servers. I think the current middle ground is a good one, and the FARPs still look good, just not as detailed as before. FARP_TestMission_compact.miz 1 1
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