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Posted

Since yesterdays update the F-10 map is broken:

- zoom changes the shown position of several objects - the map moves under those objects during zoom (own plane, airports...)

- ME PG does show less of the PG map than before the update (intentional?) - had a mission made before update with planes starting airborne at the far north part of Iran - that part of Iran isn't part of the map anymore

 

 

tested in Oculus VR, PG map, multiplayer mission

Regards

REAPER 31 | Painter

[sIGPIC][/sIGPIC]

Posted

Well, ED have fixed some of the F10 issues, but, yes, the way it moves when zooming out is annoying.

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Posted

In case it matters, I'm on a 2 monitors setup, as follows: (\Config\MonitorSetup)

 

 

_ = function(p) return p; end;

name = _('NAME');

Description = 'Left MFCD on the left monitor,Right MFCD on the right and camera on the center'

Viewports =

{

Center =

{

x = 1920;

y = 0;

width = 1920;

height = 1080;

viewDx = 0;

viewDy = 0;

aspect = 1.778;

}

}

 

LEFT_MFCD =

{

x = 0;

y = 0;

width = 900;

height = 900;

}

 

RIGHT_MFCD =

{

x = 900;

y = 0;

width = 900;

height = 900;

}

 

UIMainView = Viewports.Center

Posted (edited)

Confirming the F10 map is broken. Symbols for airstrips, units etc seem to float and will move as you pan or zoom.

 

I thought at first it may be related to my using VR, but since others have posted with dual monitor setups etc, it seems the last patch broke the map altogether.

 

E: Actually nevermind, the new build released at some point today fixed the issue for me. Ninja patch is best patch.

Edited by antagonist
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