Flogger23m Posted September 2, 2018 Posted September 2, 2018 Having an issue getting my bort numbers to show properly. Issue below in screen shot. This is what my description.lau has: livery = { {"su27_sorbcija", 0, "sorbcija", false}; {"su27_pylon", 0, "su27_pylon", false}; {"su33_tex01", 0 ,"Su33_tex01_haf_AG",false}; {"su33_tex01_BN31", 0 ,"Su33_tex01",false}; {"su33_tex01_BN31", 3 ,"Su-33_numbers",true}; {"su33_tex01_BN32", 0 ,"Su33_tex01",false}; {"su33_tex01_BN32", 3 ,"Su-33_numbers",true}; {"su33_tex02", 0 ,"Su33_tex02_haf_AG",false}; {"su33_tex03", 0 ,"Su33_tex03_haf_AG",false}; {"su33_tex04", 0 ,"Su33_tex04_haf_AG",false}; {"su33_tex05", 0 ,"Su33_tex05_haf_AG",false}; {"su33_tex06", 0 ,"Su33_tex06_haf_AG",false}; {"su33_tex06_BN31", 0 ,"Su33_tex06_haf_AG",false}; {"su33_tex06_BN31", 3 ,"empty.tga",true}; {"su33_tex06_BN32", 0 ,"Su33_tex06_haf_AG",false}; {"su33_tex06_BN32", 3 ,"empty.tga",true}; {"su33_tex07", 0 ,"Su33_tex07_haf_AG",false}; What do I need to add or remove to get rid of the checkered area?
sadjad-vosoul Posted September 2, 2018 Posted September 2, 2018 (edited) try this !: {"su33_tex01", 0 ,"Su33_tex01_haf_AG",false}; {"su33_tex01_BN31", 0 ,"Su33_tex01_haf_AG",false}; {"su33_tex01_BN31", 3 ,"Su-33_numbers",true}; {"su33_tex01_BN32", 0 ,"Su33_tex01_haf_AG",false}; {"su33_tex01_BN32", 3 ,"Su-33_numbers",true}; ----------------------------------------------------------------------- --{"su33_detail01", 0, "su33_detail01", true}; --{"su33_detail01", 2, "su33_detail01_spc", true}; --{"su33_detail01", 5, "su-27_damage_main", true}; --{"su33_tex07", 0, "su33_tex07", true}; --{"su33_tex07", 2, "su33_tex07_spc", true}; --{"su33_tex07", 5, "su-27_damage_main", true}; --{"su33_tex06", 0, "su33_tex06", true}; --{"su33_tex06", 2, "su33_tex06_spc", true}; --{"su33_tex06", 5, "su-27_damage_main", true}; --{"su33_tex05", 0, "su33_tex05", true}; --{"su33_tex05", 2, "su33_tex05_spc", true}; --{"su33_tex05", 5, "su-27_damage_main", true}; --{"su33_tex02", 0, "su33_tex02", true}; --{"su33_tex02", 2, "su33_tex02_spc", true}; --{"su33_tex02", 5, "su-27_damage_main", true}; --{"su33_detail02", 0, "su33_detail02", true}; --{"su33_detail02", 2, "su33_detail02_spc", true}; --{"su33_tex01", 0, "su33_tex01", true}; --{"su33_tex01", 2, "su33_tex01_spc", true}; --{"su33_tex01", 5, "su-27_damage_main", true}; --{"su27_net", 0, "su27_net", true}; --{"su27_afterburn", 0, "su-27_afterburn", true}; --{"su27_afterburn", 8, "su-27_afterburn", true}; --{"su33_glass", 0, "su-33_glass", true}; --{"su27_k36", 0, "su-27_k36", true}; --{"pilot_SU_body", 0, "pilot_su", true}; --{"su33_lights", 0, "su33_bano", true}; --{"su33_tex01_BN31", 0, "su33_tex01", true}; --{"su33_tex01_BN31", 2, "su33_tex01_spc", true}; --{"su33_tex01_BN31", 3, "su-33_numbers", true}; --{"su33_tex01_BN31", 5, "su-27_damage_main", true}; --{"su33_tex01_BN32", 0, "su33_tex01", true}; --{"su33_tex01_BN32", 2, "su33_tex01_spc", true}; --{"su33_tex01_BN32", 3, "su-33_numbers", true}; --{"su33_tex01_BN32", 5, "su-27_damage_main", true}; --{"su33_tex03", 0, "su33_tex03", true}; --{"su33_tex03", 2, "su33_tex03_spc", true}; --{"su33_tex03", 5, "su-27_damage_main", true}; --{"su33_tex04", 0, "su33_tex04", true}; --{"su33_tex04", 2, "su33_tex04_spc", true}; --{"su33_tex04", 5, "su-27_damage_main", true}; --{"su27_pylon", 0, "su27_pylon", true}; --{"su27_bd3", 0, "bd3-usk-a", true}; --{"su27_pylon2", 0, "su27_pylon2", true}; --{"su33_tex06_BN32", 0, "su33_tex06", true}; --{"su33_tex06_BN32", 2, "su33_tex06_spc", true}; --{"su33_tex06_BN32", 3, "su-33_numbers", true}; --{"su33_tex06_BN32", 5, "su-27_damage_main", true}; --{"su33_tex06_BN31", 0, "su33_tex06", true}; --{"su33_tex06_BN31", 2, "su33_tex06_spc", true}; --{"su33_tex06_BN31", 3, "su-33_numbers", true}; --{"su33_tex06_BN31", 5, "su-27_damage_main", true}; --{"su33_gears_77_l", 0, "su33_gears", true}; --{"su33_gears_77_l", 1, "su33_gears_nrm", true}; --{"su33_gears_77_l", 2, "su33_gears_spc", true}; --{"su33_gears_77_r", 0, "su33_gears", true}; --{"su33_gears_77_r", 1, "su33_gears_nrm", true}; --{"su33_gears_77_r", 2, "su33_gears_spc", true}; --{"su33_gears_76_f", 0, "su33_gears", true}; --{"su33_gears_76_f", 1, "su33_gears_nrm", true}; --{"su33_gears_76_f", 2, "su33_gears_spc", true}; } https://forums.eagle.ru/showthread.php?t=216906 Edited April 28, 2019 by sadjad-vosoul My Liveries : Download Here IIF Project : Click here My Discord : Isaac#5625 Iranian DCS Community Discord Channel : Click Here ___________________________________________________________________________________________________________________________________________________________________________________ My Gear : CPU: i5 13500 @ 4.8GHz | Mainboard: ASUS Prime B760M-A D4 WIFI | Ram: 32gig 2400 | GPU: ASUS DUAL RTX 4060 OC TI 16G | Monitor: ASUS VG278HE 27" 144Hrz | Headtracker: Open Track + DIY Clips | HOTAS : T.16000M | Mouse & Keyboard: ROG IMPACT II & Cooler Master MK110 ___________________________________________________________________________________________________________________________________________________________________________________ WISH LIST Maps : Vietnam
Flogger23m Posted September 2, 2018 Author Posted September 2, 2018 Thanks that seemed to have worked.
flanker0ne Posted October 12, 2018 Posted October 12, 2018 It is possible, by adding a line in the description.lua, force a Bort Number?? SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
sadjad-vosoul Posted October 13, 2018 Posted October 13, 2018 (edited) i dont think so It is possible, by adding a line in the description.lua, force a Bort Number?? what do you mean ?! adding new one ?! i dont think so ! because all texture layers are known before by the designer (modeler) i mean who made that object, i mean you need to do something else ! LOL sorry i am still learning :D IIF Project :https://forums.eagle.ru/showthread.php?t=216906 Edited January 16, 2019 by sadjad-vosoul My Liveries : Download Here IIF Project : Click here My Discord : Isaac#5625 Iranian DCS Community Discord Channel : Click Here ___________________________________________________________________________________________________________________________________________________________________________________ My Gear : CPU: i5 13500 @ 4.8GHz | Mainboard: ASUS Prime B760M-A D4 WIFI | Ram: 32gig 2400 | GPU: ASUS DUAL RTX 4060 OC TI 16G | Monitor: ASUS VG278HE 27" 144Hrz | Headtracker: Open Track + DIY Clips | HOTAS : T.16000M | Mouse & Keyboard: ROG IMPACT II & Cooler Master MK110 ___________________________________________________________________________________________________________________________________________________________________________________ WISH LIST Maps : Vietnam
flanker0ne Posted October 21, 2018 Posted October 21, 2018 In my squadron, we use a base texture, and like 20 liveries for the name stripe on the fuselage and other customization. My question is related to the code on the nose (wing, rudder ecc), a sort of override of the planner setting by liveries SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
uscstaylor Posted October 21, 2018 Posted October 21, 2018 If your not using custom skins like I do and your letting the game add numbers for you then you can change them in the ME if your creating a mission. You as the mission maker can assign numbers to each of the aircraft. The numbers are backwards so if you want the number 1 to show then type 100 in the aircraft number section of the ME and then do the same for the other planes, at least that's how I remember it...
flanker0ne Posted October 23, 2018 Posted October 23, 2018 We let the simulator add the numbers, but my target is to overcome the mission designer task of fuselage number assigning, by "sculpting" in the description.lua related to the livery the fuselage ID. SCOPRI DI PIU': https://www.amvi.it/joinus.php DISCORD COMBINEDOPS The Battle Planning Tool
Recommended Posts