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Posted

I'd like to loosen the 6DOF limits in the Mustang's cockpit so I can stick my head out a little more for taxiing. Most aircraft have a view.lua file in their respective Mod/aircraft folders where the 6DOF limits reside, but the Mustang is completely devoid of a view.lua file. Even the TF-51D has such a file. I've tried editing the TF-51D's view.lua as well as the view.lua in the WW2 assets folder, in case they are shared with the P-51D, but to no avail. Are the Mustang's 6DOF limits baked in?

Posted

The Server.lua has an entry for the 51 which might be what you're looking for....

 

C:\Users\Nealius\Saved Games\DCS\Config\View

 

ViewSettings["P-51D"] = {
Cockpit = {
[1] = {-- player slot 1
	CockpitLocalPoint      = {-1.500000,0.618000,0.000000},
	CameraViewAngleLimits  = {20.000000,120.000000},
	CameraAngleRestriction = {false,90.000000,0.500000},
	CameraAngleLimits      = {200,-80.000000,90.000000},
	EyePoint               = {0.025000,0.100000,0.000000},
	ShoulderSize		   = 0.15,
	Allow360rotation	   = false,
	limits_6DOF            = {x = {-0.050000,0.450000},y ={-0.200000,0.200000},z = {-0.220000,0.220000},roll = 90.000000},
},
}, -- Cockpit 
Chase = {
	LocalPoint      = {0.200000,-0.652000,-0.650000},
	AnglesDefault   = {0.000000,0.000000},
}, -- Chase 
Arcade = {
	LocalPoint      = {-21.500000,5.618000,0.000000},
	AnglesDefault   = {0.000000,-8.000000},
}, -- Arcade 
}

 

It might not pass the integrity check, though.

 

This thread re: Mi-8 cockpit limits might be of use....

 

https://forums.eagle.ru/showthread.php?t=202645

Posted

That looks exactly like the code I'm looking for. I wonder why they put it in the Config folder instead of the proper aircraft folder like all the other modules? Some of the file structure in this sim is.....disorganized.

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