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Posted

Is there *ANY* indication that ED is going to solve the "Bullet Sponge" issues with the A.I.?

 

My buddy and I were flying a mission I created for our F-86's where two Mig15's spawn after we shot down some Tu22's. The Tu22's went down nicely with some well-placed cannon fire.

 

However... as you'll see from the TacView track linked below, the Migs take enormous damage on the ground and then even some more once one goes airborne (the other finally stopped taxiing after around 100 bullet holes).

 

The one that makes it aloft FINALLY goes down.... but not before taking down my wingman buddy with only SEVEN hits! Seriously... it is like a 10-to-1 ratio of damage.

 

Anyways... here is the TacView of the fight. Notice the amount of shell hits on the left.

 

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Posted

There were many promises from ED for fixing AI, DM, ATC with 2.5 release but... nothing from this was fixed, same old issues, new modules and new bugs.

 

But! MiG-15s were hard to kill from the .50s installed on the saber, you can investigate yourself, there are multiple Sabre pilots stating that MiGs were able to take lots of hits before they show signs of damage while on the other hand, MiG-15 has the cannon where 2-3 hits may send the saber to hell. Not that DCS damage model is not crap, it's just that even if it is perfect, MiG should still be hard to shot down.

[sIGPIC][/sIGPIC]

Posted
There were many promises from ED for fixing AI, DM, ATC with 2.5 release but... nothing from this was fixed, same old issues, new modules and new bugs.

 

ED dont make "promises", has make "plans", and none say about that coming with the 2.5 release.

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