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Posted (edited)

hello gentleman

i need a little help about mission editor

i want to make this situation

1- start mission angel 15,000FT

2- once aircraft lower than 7000FT

3- set the unit dead

i used this trigger

but it doesn't worked

What did I miss?

11.thumb.jpg.7f4713dfd0a72c914bcec359161434cc.jpg

Edited by skoner
Posted

Hi Skoner, not in front of my gaming computer right now so I cannot test it ...

 

Set your trigger type to "CONTINUOUS" (this is where you have set MISSION START) ...so the trigger will be checked in loop ...and as soon as you will hit 7000 then your plane will explode.

 

If it still does not work, in the ACTIONS box (the last on the right), there is a choice for "DESTROY UNIT" is I remember correctly.

 

Try it out and let me know. I played around with altitude a lot recently, we will make it work.

Posted

You have to set a zone with the size corresponding of your flight.

Name it.

Then choose when the unit cross the zone (named) below 7000 unit will explode.

By this way at each time you fly under 7000 the unit explode.

 

Make it as following:

1-on condition change(something like that)

2-altitude of the unit lower than 7000 crossing the zone

3-destroy unit(something like that)

Posted
Hi Skoner, not in front of my gaming computer right now so I cannot test it ...

 

Set your trigger type to "CONTINUOUS" (this is where you have set MISSION START) ...so the trigger will be checked in loop ...and as soon as you will hit 7000 then your plane will explode.

 

If it still does not work, in the ACTIONS box (the last on the right), there is a choice for "DESTROY UNIT" is I remember correctly.

 

Try it out and let me know. I played around with altitude a lot recently, we will make it work.

I believe this is the problem as well. A "Mission Start" trigger only works at the very start of the mission. If you change "Mission Start" to "Once", "Continuous Action", or "Switched Condition" (this might require some other changes, not sure off the top of my head), your plane should explode when crossing the altitude.

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted (edited)
Hi Skoner, not in front of my gaming computer right now so I cannot test it ...

 

Set your trigger type to "CONTINUOUS" (this is where you have set MISSION START) ...so the trigger will be checked in loop ...and as soon as you will hit 7000 then your plane will explode.

 

If it still does not work, in the ACTIONS box (the last on the right), there is a choice for "DESTROY UNIT" is I remember correctly.

 

Try it out and let me know. I played around with altitude a lot recently, we will make it work.

 

thank you for your attention

i followed your instruction but it doesn't worked

please look at the attached screenshot

 

Triggers - "contiunuous "

conditios - unit's altutude lower than 7000

ACTIONS - explode unit

 

i placed my aircraft 15,000FT at mission start

and i click play button to start mission

As soon as I started my mission, my aircraft fell apart. it's higher than 7,000 feet

little help here

i want to make BVR mission for my community

i want any aircrafts violating hard deck for 7,000FT will be dead

 

i looked for the ACTIONS box but there is no "DESTROY UNIT" instead of explode unit

Screen_181003_100332.thumb.png.a959f1dad58caa025bdc749a76b2285e.png

Edited by skoner
Posted
Hi Skoner, not in front of my gaming computer right now so I cannot test it ...

 

Set your trigger type to "CONTINUOUS" (this is where you have set MISSION START) ...so the trigger will be checked in loop ...and as soon as you will hit 7000 then your plane will explode.

 

If it still does not work, in the ACTIONS box (the last on the right), there is a choice for "DESTROY UNIT" is I remember correctly.

 

Try it out and let me know. I played around with altitude a lot recently, we will make it work.

 

hello gentleman

i have sloved problem

there is different imperial and metric in mission editor

when i changed condition parameter 7000(metric) to 2133(metric)

it is worked

thanks you

Posted (edited)

@skoner

 

Yes, I realized it was probably a unit conversion issue as soon as I saw you mention feet in ME. Keep in mind that DCS code normally uses metric rather than imperial units.

 

15000ft = ~5000m, so your aircraft spawned below the 7000m mark set in the trigger condition, that's why it blew up. :thumbup:

Edited by Hardcard
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