DrummerNL Posted October 3, 2018 Posted October 3, 2018 Hey guys, Is it possible to detect wether a player has landed on a specific static object? Of course I'm talking helicopters here. For example, if I (or someone else in multiplayer) lands on top of one of my custom made landingpads that sadly are only static objects and no functional FARPs, I'd like a radio message to play or activate a late activation group. Thanks in advance!
johnv2pt0 Posted October 3, 2018 Posted October 3, 2018 (edited) I haven't tested it but I don't think so. Per the wiki, the S_EVENT_LAND only tracks landing on airfields, farps, and ships. https://wiki.hoggitworld.com/view/DCS_event_land I should say though that you can make a set of triggers to basically do the same thing...it's just a lot of triggers depending on your setup sometimes. Figure out the altitude at your object, then use a trigger zone covering it and a "Unit's altitude lower than" like 1 foot off the ground. Edited October 3, 2018 by johnv2pt0
Hardcard Posted October 4, 2018 Posted October 4, 2018 As johnv2pt0 said, you can probably work around S_EVENT_LAND not working for static objects by using trigger zones and altitude checks for the units/groups you want to land. [sIGPIC][/sIGPIC]
SUNTSAG Posted October 4, 2018 Posted October 4, 2018 As Hardcard mentioned the in game elements can be used no need for scripting. There are options to make your mod work as a FARP, as I have mentioned in another thread. If someone is downloading your mod they may as well download another element that makes it work. Yes IC is impacted but simply switch it off server side. It's not a cheat in anyway but DCS treats it as such. Shame really as all it does is expand functionality and options. Callsign: NAKED My YouTube Channel [sIGPIC][/sIGPIC]
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