L39Tom Posted October 21, 2018 Share Posted October 21, 2018 In my mission I want to be sure to have a tanker on station all the time. I want the 1st tanker to go home, if an certain fuel status is given (do that by Moose, getfuel() and an scheduler; flag 1 ist true if fuel is below 0.3). My tanker is ready to refuel on waypoint one (Orbit). I want the tanker to go RTB when flag 1 is true, so I create waypoint 2 "land on airfield". On WP 1 I set an advanced waypoint action: switch to WP2 if flag 1 is true. Tanker is orbiting, flag 1 become true, but the tanker will not go for landing. What do I miss? Link to comment Share on other sites More sharing options...
L39Tom Posted October 21, 2018 Author Share Posted October 21, 2018 Ups. Wrong forum? Link to comment Share on other sites More sharing options...
feefifofum Posted October 21, 2018 Share Posted October 21, 2018 Yep. They have changed the names of the forums in what I assume is a (likely futile) effort to get people to post ME questions in the correct place instead of here. Add a stop condition to the "Tanker" action when flag 1 is true. Add the switch waypoint command to the Triggered Actions tab instead of Advanced Waypoint Actions. In the native ME, use an AI TASK PUSH trigger to cause the tanker to RTB when flag 1 is true. MY MISSIONS AND CAMPAIGNS: THE GEORGIAN WAR - OFFICIAL F-15C DLC Operation Hydra - Large scale MP CO-OP in the Persian Gulf The New Soviet Republic - Ongoing MP CO-OP Campaign in the Caucasus region Operation Wax Wings - Large scale MP CO-OP in the Caucasus region Operation Lead Sky - Large scale MP CO-OP in the Persian Gulf Operation Skyhook - Large scale MP CO-OP in the Persian Gulf Link to comment Share on other sites More sharing options...
L39Tom Posted October 22, 2018 Author Share Posted October 22, 2018 Thanks feefifofum! That works Link to comment Share on other sites More sharing options...
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