OutLord Posted October 28, 2018 Share Posted October 28, 2018 create a trigger so if there is only one player for 5 minutes, an ai plane will spawn on the opposing side? Link to comment Share on other sites More sharing options...
feefifofum Posted October 28, 2018 Share Posted October 28, 2018 (edited) 1 ONCE, NO EVENT - UNIT ALIVE (Player) - FLAG ON (1) ================== 1 ONCE, NO EVENT - TIME SINCE FLAG (1, 300) UNIT OUTSIDE ZONE (Bandit, CombatArea) - GROUP ACTIVATE (AI) This assumes there is a trigger zone called CombatArea that covers the entire region of the map where flight is expected. It is a simple version where there is only 1 player and 1 bandit slot with 1 corresponding optional single AI spawn. The more slots you add, and number of times you want the AI check to happen and spawn new aircraft, the more complicated things get. Edited October 28, 2018 by feefifofum MY MISSIONS AND CAMPAIGNS: THE GEORGIAN WAR - OFFICIAL F-15C DLC Operation Hydra - Large scale MP CO-OP in the Persian Gulf The New Soviet Republic - Ongoing MP CO-OP Campaign in the Caucasus region Operation Wax Wings - Large scale MP CO-OP in the Caucasus region Operation Lead Sky - Large scale MP CO-OP in the Persian Gulf Operation Skyhook - Large scale MP CO-OP in the Persian Gulf Link to comment Share on other sites More sharing options...
too-cool Posted October 28, 2018 Share Posted October 28, 2018 Carrier Set-Up How do you place player FA/18C on the John C Stenis in a parked position. I need to place at lease 3 aircraft on the deck but when I do this all planes jump to the carrier center on top of the place holder. Any way to correctly place planes so they stay where you put them? What I'm I doing wrong? Thanks TC Win7 Pro 64bit | Half X F/T Case | Corsair 850AT ps | Asus Rampage 5 Edition 10 MB | I7 6850K @4200 | Nepton 240 W/C | 32GB DDR4-3200 Gskill Mem | Asus 1080 gpu/8gb | SB-Z audio | Asus 24" 1440 Monitor | X55 Rhino F/C | Crosswind R/P | Track-ir-5 | Link to comment Share on other sites More sharing options...
feefifofum Posted October 28, 2018 Share Posted October 28, 2018 Parking will be automatically assigned at mission start, there is no way to dictate where AC are parked on the ramp at this time. MY MISSIONS AND CAMPAIGNS: THE GEORGIAN WAR - OFFICIAL F-15C DLC Operation Hydra - Large scale MP CO-OP in the Persian Gulf The New Soviet Republic - Ongoing MP CO-OP Campaign in the Caucasus region Operation Wax Wings - Large scale MP CO-OP in the Caucasus region Operation Lead Sky - Large scale MP CO-OP in the Persian Gulf Operation Skyhook - Large scale MP CO-OP in the Persian Gulf Link to comment Share on other sites More sharing options...
too-cool Posted October 28, 2018 Share Posted October 28, 2018 So if I put them on the deck they can be parked anywhere? TC Win7 Pro 64bit | Half X F/T Case | Corsair 850AT ps | Asus Rampage 5 Edition 10 MB | I7 6850K @4200 | Nepton 240 W/C | 32GB DDR4-3200 Gskill Mem | Asus 1080 gpu/8gb | SB-Z audio | Asus 24" 1440 Monitor | X55 Rhino F/C | Crosswind R/P | Track-ir-5 | Link to comment Share on other sites More sharing options...
feefifofum Posted October 28, 2018 Share Posted October 28, 2018 They will either be on the elevators for a delayed spawn, or in a line on the center of the deck if spawned at mission start. MY MISSIONS AND CAMPAIGNS: THE GEORGIAN WAR - OFFICIAL F-15C DLC Operation Hydra - Large scale MP CO-OP in the Persian Gulf The New Soviet Republic - Ongoing MP CO-OP Campaign in the Caucasus region Operation Wax Wings - Large scale MP CO-OP in the Caucasus region Operation Lead Sky - Large scale MP CO-OP in the Persian Gulf Operation Skyhook - Large scale MP CO-OP in the Persian Gulf Link to comment Share on other sites More sharing options...
OutLord Posted October 28, 2018 Author Share Posted October 28, 2018 1 ONCE, NO EVENT - UNIT ALIVE (Player) - FLAG ON (1) ================== 1 ONCE, NO EVENT - TIME SINCE FLAG (1, 300) UNIT OUTSIDE ZONE (Bandit, CombatArea) - GROUP ACTIVATE (AI) This assumes there is a trigger zone called CombatArea that covers the entire region of the map where flight is expected. It is a simple version where there is only 1 player and 1 bandit slot with 1 corresponding optional single AI spawn. The more slots you add, and number of times you want the AI check to happen and spawn new aircraft, the more complicated things get. If I have say 20 or more client planes instead of (player), Do I repeat the rule for all clients? I want the lonely client to fly to his waypoint and if by the time he gets there and no other players have spawned in on the opposite side, an ai aircraft spawns in instead. I have attached the mission for you to see better if you would be so kind as to take a look.PVP-BVR-MAYKOPvSOCHI-KK-0.04.miz Link to comment Share on other sites More sharing options...
feefifofum Posted October 29, 2018 Share Posted October 29, 2018 You can certainly repeat those triggers 20 times with different groups and flag numbers for each time, but the trigger will only work once per aircraft unless you dip into the world of scripting. MY MISSIONS AND CAMPAIGNS: THE GEORGIAN WAR - OFFICIAL F-15C DLC Operation Hydra - Large scale MP CO-OP in the Persian Gulf The New Soviet Republic - Ongoing MP CO-OP Campaign in the Caucasus region Operation Wax Wings - Large scale MP CO-OP in the Caucasus region Operation Lead Sky - Large scale MP CO-OP in the Persian Gulf Operation Skyhook - Large scale MP CO-OP in the Persian Gulf Link to comment Share on other sites More sharing options...
OutLord Posted October 29, 2018 Author Share Posted October 29, 2018 I thought that might be the case. Thanks for your help. Link to comment Share on other sites More sharing options...
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