ESAc_matador Posted October 31, 2018 Posted October 31, 2018 Is it possible to change the coalition of a unit during game? Via scripting? 1
feefifofum Posted October 31, 2018 Posted October 31, 2018 I don't think so...the closest thing you can do as far as I know is make something invisible to AI and ROE restricted using the perform command advanced waypoint action, or triggered action, then flip the invisibility and ROE when you want the unit to become hostile. THE GEORGIAN WAR - OFFICIAL F-15C DLC
Grimes Posted October 31, 2018 Posted October 31, 2018 With scripting you could take all known values of a given unit and respawn it belonging to another country. The scripting engine lets you spawn any unit type for any country. Can't change a countries coalition though. 1 The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
RafaPolit Posted January 30, 2022 Posted January 30, 2022 This is a shame... I was looking at making a mission where you take off with a "friend" and then you learn that he has defected, therefore changing him to a "foe". It would be a nice addition. 4 I'm Dragon in the Multiplayer servers.
JesterFlight Posted June 8 Posted June 8 as Grimes said, it's a bit of lua to recreate that unit, same place, same outfit, pointing in the same direction, going the same speed, even given the same waypoints if you wish. Clone the unit and with any luck the user won't even see it flicker once it's respawned as a badguy lmk if you want a hand with this, I'm about ready to get to something like that, myself.
Recommended Posts