SonofEil Posted November 20, 2018 Share Posted November 20, 2018 I’ve built a mission with quite a few red and blue “civilian” aircraft on different routes, mostly for the purpose of providing some radar clutter and uncertainty. Is it better to let these non-players taxi to parking and sit all mission as ‘active’ units or trigger their deactivation to reduce unit count? I know high unit counts are still a big problem in DCS, but at the same time there is the potential for the dreaded trigger stutter whenever a unit blinks out of existence. Are there best practices for something like this that the veteran mission builders follow? i7 7700K @5.0, 1080Ti, 32GB DDR4, HMD Odyssey, TM WH, Crosswind Rudder... Link to comment Share on other sites More sharing options...
feefifofum Posted November 20, 2018 Share Posted November 20, 2018 By "high unit counts" we're talking hundreds/thousands. Unless you're doing full map scale multiplayer you shouldn't really feel it either way. MY MISSIONS AND CAMPAIGNS: THE GEORGIAN WAR - OFFICIAL F-15C DLC Operation Hydra - Large scale MP CO-OP in the Persian Gulf The New Soviet Republic - Ongoing MP CO-OP Campaign in the Caucasus region Operation Wax Wings - Large scale MP CO-OP in the Caucasus region Operation Lead Sky - Large scale MP CO-OP in the Persian Gulf Operation Skyhook - Large scale MP CO-OP in the Persian Gulf Link to comment Share on other sites More sharing options...
Sierra99 Posted November 20, 2018 Share Posted November 20, 2018 Use MOOSE RAT script...you can have them appear and disappear as needed. https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/index.html [sIGPIC][/sIGPIC] Primary Computer ASUS Z390-P, i7-9700K CPU @ 5.0Ghz, 32GB Patriot Viper Steel DDR4 @ 3200Mhz, ZOTAC GeForce 1070 Ti AMP Extreme, Samsung 970 EVO M.2 NVMe drives (1Tb & 500 Gb), Windows 10 Professional, Thrustmaster Warthog HOTAS, Thrustmaster Warthog Stick, Thrustmaster Cougar Throttle, Cougar MFDs x3, Saitek Combat Rudder Pedals and TrackIR 5. -={TAC}=-DCS Server Gigabyte GA-Z68XP-UD3, i7-3770K CPU @ 3.90GHz, 32GB G.SKILL Ripjaws DDR3 @ 1600Mhz, ZOTAC GeForce® GTX 970. Link to comment Share on other sites More sharing options...
SonofEil Posted November 20, 2018 Author Share Posted November 20, 2018 By "high unit counts" we're talking hundreds/thousands. Unless you're doing full map scale multiplayer you shouldn't really feel it either way. Ah that’s true, most of the problems occur in multiplayer. I’ll have to look again when I get home but last I checked I had 150-200 units. You’re saying I shouldn’t be anywhere close to requiring unit maintenance for performance? Use MOOSE RAT script...you can have them appear and disappear as needed. https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/index.html Man, I just haven’t had any luck at all with scripts. I don’t have coding experience and I’ve been at a total loss with my meager attempts. Even the YouTube tutorials have left me scratching my head. : ( i7 7700K @5.0, 1080Ti, 32GB DDR4, HMD Odyssey, TM WH, Crosswind Rudder... Link to comment Share on other sites More sharing options...
feefifofum Posted November 22, 2018 Share Posted November 22, 2018 You should be good to go with only a couple hundred. The main thing you need to worry about with respect to stutters is loading a new model into the .miz that hasn't previously been there. I.E. if no MiG-29s are present except a late-activated unit; when this unit is activated you'll see the trademark stutter as the model loads into the sim for the first time. You can circumvent this issue by placing a static object or uncontrolled group somewhere outside of the mission boundaries; this will load the model into memory at mission start and mitigate the stutter when other groups of the same type are activated. :thumbup: MY MISSIONS AND CAMPAIGNS: THE GEORGIAN WAR - OFFICIAL F-15C DLC Operation Hydra - Large scale MP CO-OP in the Persian Gulf The New Soviet Republic - Ongoing MP CO-OP Campaign in the Caucasus region Operation Wax Wings - Large scale MP CO-OP in the Caucasus region Operation Lead Sky - Large scale MP CO-OP in the Persian Gulf Operation Skyhook - Large scale MP CO-OP in the Persian Gulf Link to comment Share on other sites More sharing options...
SonofEil Posted November 22, 2018 Author Share Posted November 22, 2018 Awesome, thanks! There are definitely significant stutters when new units activate, I’d never thought of starting with statics on the map to preload the model. I always assumed it was the trigger itself that caused the stutter. Excellent advice, thanks again! i7 7700K @5.0, 1080Ti, 32GB DDR4, HMD Odyssey, TM WH, Crosswind Rudder... Link to comment Share on other sites More sharing options...
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