cubanace Posted November 24, 2018 Posted November 24, 2018 Hello.. Would you guys help us better understand aside from weel cords and positioning which value in the suspension code controls where the position of the skid marks are controlled? Weel and tire cords are properly set but the skid marks are way off and we would like to resolve this matter. As you all can see the Skid marks are way ahead of the tires and we are looking for a solution in EFM suspension. SU-57 Discord https://discord.gg/kVUEak6b66
Dingo_Bob Posted November 24, 2018 Posted November 24, 2018 (edited) I'd say you would need to find which part of the aircraft lua or edm files points to DCS World Bazar\Textures\TerrainCommon\track_wheel.png and change the co-ords for that to match the wheel base of the model Edited November 24, 2018 by Dingo_Bob [sIGPIC][/sIGPIC] Modules are like Pokemon you gotta catch 'em all :joystick::lol::pilotfly: AMD Ryzen7 3700x, G-Skills 32Gb RAM @ 3200Mhz, MSI GTX1080Ti, TM Warthog (20cm extension by Sahaj), MFG Crosswind Pedals, Oculus Rift, Track Ir5
fl0w Posted November 25, 2018 Posted November 25, 2018 I'm not an expert in this field, but suspension should not have any affect on skid mark distance. Maybe DCS displays it ahead/behind due to the speed the wheels are to the ground? Just a guess.
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