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Posted

Is there a limit to the number of triggers you can place in a mission?

 

cheers :thumbup:

 
 

Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB|  NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling  power supply | Pimax Crystal  VR

 

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Posted

I have around 400 triggers, but most of them are working with cockpit arguments , parameters e.t.c..

It's very depended of WHAT KIND of triggers you're talking about? Mission with triggers "involving" shooting/destroying with a few tank columns, Long Range Anti Air with radars and simply way too many units on a map will eventually crush the sim or make your MIZ unflyable,

Posted

Thanks!

 
 

Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB|  NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling  power supply | Pimax Crystal  VR

 

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Posted (edited)

A lot of the missions I create have anywhere between 400-700 triggers, and upwards of 1000-1200 late activated units (in groups of 4-5) on the map.

 

The vast majority of the triggers are mission start or one time, and determine what groups are randomly spawned (each group has a 20% chance at mission start). This greatly helps to extend the life of the mission by making it replayable for a long period of time.

 

Please bare in mind that I create my missions to be flown with upwards of 10 friends over the course of several hours. That being said, the mission load time may take a few moments longer, but it runs flawlessly once done. I never have any complaints about lag or glitches; and thanks to the randomness of the spawns... boredom.

 

 

EDIT: One thing that has been noticed, if you want to move a large body of units, and make a vast ground war (which looks amazing from the air btw), DCS seems to be unable to handle more than 40 units moving at any one time. Beyond that we have noticed a significant performance hit. To counter this, I simply use waypoint triggers. Move two to four small groups at a time a short distance, have them stop, and start two to four other groups. Repeating the process as required to get the effect you want.

Edited by Baaz
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