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Posted

Hi Guys,

 

 

I think it would be a good idea to hire a few more voice actors for the ATC voices. Randomize the particular voice actor at each airfield. To keep it exciting.

Posted (edited)

(This forum or the new firefox has started making extra lines between all sentences, I'm tired of manually deleting them, each time I edit the message any new paragraph/sentence added gets a fresh load of more empty lines)

 

 

 

Yes indeed.

 

 

 

Not only should each airfield sound different, each airfield ATC should have a voice package with like 3-4 different variations voices.

 

 

 

This may not be so simple once you count-in Approach-Tower-Ground but we don't know what depth the new ATC will be, no idea how many different layers.

 

 

The most crucial voice difference has to be with Approach-Tower-Ground, but if it's only one variation there as well then you'll always get the same voice anyway when talking to approach at that airfield.

 

 

 

I would be fine with at least 2 variations for each Approach, Tower, Ground,

 

 

 

But you can't randomize it literally, because it wouldn't be right if each ATC reply is in another voice, it needs to be kept consistent and this can be done with some kind of a delay or rule:

 

 

- Per-game session

- Per ATC negotiation session (needs more logic to determine)

- Night-Day difference

 

Night-Day difference can be pretty much integrated in by default.

 

 

 

So it's not that easy but I still think it's worth it for the long-term, it gets done good now and it won't need an update in another 15 years.

 

 

So for Caucasus you have 21 airfields (let's ignore real-life size and infrastructure difference, it gets more complex if you want to differentiate which airfields get full separation (approach,tower,ground etc) and which only have one or two)

 

 

And let's use the 3 levels of separation (3 ATC frequencies per airfield)

 

 

And let's have Day-Night difference in as well.

 

 

And now we do 2 voice variations per level of separation for each airfield and for day and night.

 

 

21x3x2x2 = is 252 voice variations, and that's just for caucasus, what about other maps.

 

 

And that's just 2 variations, presumably one male and one female, but the ratio doesn't work, probably more male ATC controllers in real life so it should be like at least 3 variations to have 1 female for 2 male voices to be more realistic.

 

 

21x3x2x3 = 378

 

 

 

And it would be possible to just reuse the voices on other maps, but, all the Caucasus ATC sound Russian, and that's right, the ATCs should be local-sounding even if it's english or any language

 

 

What about the speech language, then you need to replicate this for other languages.

 

 

Normandy being a WW2 map would probably need to have ATC sounding similarly how the old british english sounded and through a different filter to emultate the old microphones. And there's more airfields on the french side.

 

 

Wait what am I saying, .... Caucasus isn't all russian either, half the airfields are in Georgia, you need all those to have Georgian accent not Russian, but in terms of a number of variations it is not affected (replacement, not additive)

 

 

 

This is quite an undertaking.

Edited by Worrazen

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

Posted (edited)

Here's one of the scenarios:

 

 

  • Consider all airfields 3 level separation - Approach, Tower, Ground.
  • Give each level of each airfield 2 male and 1 female voice variations.
  • All voices must have local accent irrespecitive of speech language.
  • Let's give it 3 languages. We already have avoionics voice language choice so it's not completely a new idea.
  • Without day-night difference (probably complex enough right?)

 

Caucasus

 

12 Russian Airfields:

-------------------

Male 12x3x2 = 72

Female: 12x3 = 36

 

 

Total voices per language: 108

 

 

 

English Speech: Need to get 72 male and 36 female English speakers with good Russian accent (preferrably Russians living in USA/UK)

 

German Speech: Need to get 72 male and 36 female German speakers with good Russian accent (preferrably Russians living in Germany/Austria)

 

Russian Speech: Need to get 72 male and 36 female Russians.

 

3 Languages for Russian airfields total: 324

-------------------

9 Georgian Airfields:

-------------------

 

Male: 9x3x2 = 54

 

Female: 9x3 = 27

 

 

Total per language: 81

 

 

English Speech: Need to get 45 male and 27 female English speakers with good Georgian accent (preferrably Americans/Brits living in Georgia)

 

German Speech: Need to get 45 male and 27 female German speakers with good Georgian accent (preferrably Germans/Austrians living in Georgia)

 

Russian Speech: Need to get 45 male and 27 female Russian speakers with good Georgian accent (preferrably Russians living in Georgia)

 

3 Languages for Georgian Airfields total: 243

 

--------------------------------

/////////////////////////////////////

 

 

Now you get the picture for just one map, replicating this over the other maps, more than a 1000 voice actors.

 

Nevada (NTTR) is probably easier, you only have American accent to deal with (but not any american accent, the nevada accent, not east/west coast accent for example)

 

Persian Gulf Map, you need IRAN and UAE accents for all the languages, and probably one OMAN accent too.

 

So you see it's quite tricky, the hardest part is the hiring to find and to get all the right voice acting people, get the accent authenticity it's what it takes.

 

 

Unless some professional voice actors can pull more accents out, but they would be more expensive.

Edited by Worrazen

Modules: A-10C I/II, F/A-18C, Mig-21Bis, M-2000C, AJS-37, Spitfire LF Mk. IX, P-47, FC3, SC, CA, WW2AP, CE2. Terrains: NTTR, Normandy, Persian Gulf, Syria

 

Posted
(This forum or the new firefox has started making extra lines between all sentences, I'm tired of manually deleting them, each time I edit the message any new paragraph/sentence added gets a fresh load of more empty lines)

 

You can prevent that by clicking on the "Switch Editor Mode", on the top right corner of the editor Form ... it happens to me too on Internet Explorer 11 :)

 

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