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Posted

Vectoring AI airplanes with CA has lots of usability problems.

 

Giving new path point resets held ground speed and altitude to bad values. Every new command you have to change the speed and altitude so that it updates. Directing MiG-21bis around the speed defaults to something very slow like 360 km/h TS. Sometimes the 1-2 seconds it takes between making a new path and wiggling the speed adjustment causes the airplanes to slow so rapidly they are falling from the sky.

 

Aircraft change altitude to directed amount by the end of waypoint chain which provides some flexibility but requires micromanagement to achieve reasonable climb gradients. Since speeds are ground it is necessary for controller to correct for wind and altitude effect that he doesn't command extremely slow or impossible steep. Assistance regarding commanding for dry thrust or afterburner thrust type climb (coloration of the sliders?) would be greatly appreciated.

 

Giving targets is unfortunately only possible with ROE set to FIRE. It would be nice to assign targets when units are set to RETURN FIRE or HOLD.

 

Allowable speed range is only 1000km/h maximum which is insufficient for GCI purposes. Aircraft are capable of nearly 3000 km/h.

 

Allowable altitude is only 10km maximum which is insufficient. Aircraft may be as high as 20km.

 

Keyboard control of sliders is bugged. Altitude slider can be change +- with arrow keys but speed slider can only be increased. Combined with constant requirement to "nudge" slider for value to take effect is significant. Special increments of 10, 100, etc. with shift or ctrl modifier keys would improve usability.

 

Fuel feedback would be most helpful like a health bar but say blue.

 

AI need better management of climb avoiding the "backside" of the power curve.

  • 3 weeks later...
Posted

The entire ai need an overhaul. Tac commanders need to be able to set waypoints on the fly and give altitudes speed settings for that waypoint. Also need to be able to send the aircraft back to rearm, refuel so you can use them again. I should be able to select CAS and pick an area roe unit to loiter over. If that unit spots a target the AI plane should engage it automatically.

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