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Posted

So, if someone else uses the script, I can not stop them from seeing traffic unless they turn it off in their general settings? I would think the mission editor should over-ride their settings. Like other settings can be controlled in the mission editor. No matter what the user sets his settings at, the mission creator can override their settings for that specific script when they use it?

Posted

Maybe if ED happens to read this or someone can make an issue out of this to get heard?

 

Why have the mission editor control low-medium-high traffic? Not logical.

 

The Mission Editor should simply be "ON or "OFF" for civilian traffic.

 

Then let the end user decide to make the selection OFF - LOW - MEDIUM - HIGH in their OPTIONS SYSTEM (because of their PC ability)

 

 

That makes sense.

 

They should fix this. It's stupid to have a combat mission taking place with a bus driving past the tank in the middle of the street. I would think they would now that and do something about it.

Posted

The setting enforced in the editor should override what you have set as default in your game options. Please attach a mission or screenshot of your forced game options as set in the editor.

The right man in the wrong place makes all the difference in the world.

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  • 1 month later...
Posted

Check Box Checked "Enforce" Then drop down menu "Civ. Traffic" select "Off" in the ME "MISSION OPTIONS"

 

Traffic still shows up on the streets.

 

SEEMS TO BE ONLY ABLE TO BE TURNED "OFF" IF THE USER TURNS CIV TRAFFIC OFF IN HIS PERSONAL CONTROL MENU.

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