Snacko Posted January 22, 2019 Posted January 22, 2019 I'm not sure if this will make sense, but I was thinking about how I get low FPS on the ground, parking, taxiing, etc, but great FPS once airborne. Would it be possible to have the graphics settings change with some variable, like your Aircraft's Alt AGL? So, when you are on the ground, you could reduce things that kill FPS like shadows, AA, Visb Range, Draw Distances(Clutter/Grass; TresVisibility; Preload Radius); etc.. You could specify which items you would like to have changed, and select the Alt to change them. Like 1000 ft AGL. You don't want them changing back and forth, so it would only occur once on takeoff, and reset on landing. Just a crazy thought.. :megalol: But I think it would be an interesting experiment. :music_whistling: Snack Officer Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download
Jarlerus Posted January 22, 2019 Posted January 22, 2019 My understanding is that a change of graphic settings would mean you'd have to reload the graphics engine every time there's a change. That would give you lagspikes. So guessing this is why it's not done. (And to my knowledge, never has been) Jarl at YouTube DCS Service Span and Wishlist Spreadsheet Forum post for discussion of above spreadsheet Retro Electro Playlist on Spotify
Snacko Posted January 22, 2019 Author Posted January 22, 2019 Reshade allows you to change shaders and aa on the fly. I don't now if the rest is possible. Yes, there might be some lag, but might be worth testing. Snack Officer Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb - ҉ - Blackshark Cockpit Trainer - ҉ - ♣ Thread | ♥ Download
Harlikwin Posted January 24, 2019 Posted January 24, 2019 (edited) Not having any idea what sort of GFX engine DCS is using at the moment, but in general I don't alot of that stuff cannot be changed on the fly. That being said, whatever engine IL2 is using does try to do some of that to try keep framerates more stable. So it may not be impossible. Then again it may be not worth it if DCS is moving over to Vulkan API, which should hopefully improve performance significantly. https://www.anandtech.com/show/11223/quick-look-vulkan-3dmark-api-overhead It should be noted that DCS is DX11 not 12 IIRC. Edited January 24, 2019 by Harlikwin New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
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