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Posted

I'm not sure if this will make sense, but I was thinking about how I get low FPS on the ground, parking, taxiing, etc, but great FPS once airborne.

 

Would it be possible to have the graphics settings change with some variable, like your Aircraft's Alt AGL?

 

So, when you are on the ground, you could reduce things that kill FPS like shadows, AA, Visb Range, Draw Distances(Clutter/Grass; TresVisibility; Preload Radius); etc..

 

You could specify which items you would like to have changed, and select the Alt to change them. Like 1000 ft AGL. You don't want them changing back and forth, so it would only occur once on takeoff, and reset on landing.

 

Just a crazy thought.. :megalol:

But I think it would be an interesting experiment. :music_whistling:

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Posted

Reshade allows you to change shaders and aa on the fly. I don't now if the rest is possible.

Yes, there might be some lag, but might be worth testing.

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Intel I9-10850K (OC @ 5.0ghz) │ 64GB (4x16GB) DDR4 3200 │Gigabyte RTX 4090 Gaming OC 24gb
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Posted (edited)

Not having any idea what sort of GFX engine DCS is using at the moment, but in general I don't alot of that stuff cannot be changed on the fly. That being said, whatever engine IL2 is using does try to do some of that to try keep framerates more stable. So it may not be impossible. Then again it may be not worth it if DCS is moving over to Vulkan API, which should hopefully improve performance significantly.

 

https://www.anandtech.com/show/11223/quick-look-vulkan-3dmark-api-overhead

 

It should be noted that DCS is DX11 not 12 IIRC.

Edited by Harlikwin

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