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Posted

Hello!

 

Situation: I want to edit the smoke coming from burning/destroyed vehicles for aesthetic reasons. In particular I thought of modifying the smokes height, width, density and "expansion".

 

The respective lua file should be found in DCSWorld\Bazar\ParticleEffects\FireVehicle.lua (Please. correct me if that's the wrong file)

 

Since I am a bloody beginner in lua coding/scripting I have no idea if this is possible and how it works. I figured out the following lines must be the relevant lines (Please correct me if I'm wrong):

 

Name = "SmokeL",

Texture = "SmokeNormAnim.png",

Technique = "TranslucentAnim",

Flags = {"SoftParticles", "Sort"},

InitPositionBox = {Min = {-1.8,0,-0.6}, Max = {1.8,0,3,0.6}},

 

Number = {{0, 3}},

-- NumberRate = {{-2, 1}, {0, 0.33}},

Life = {{0.0, 2.*smokeLifeC}, {1.0, 7.0*smokeLifeC}},

 

ShaderParams = {{0, {-0.2, 0.3, 10, 0}, {0.2, -0.2, 10, 0}}},

 

Velocity = { {0., {-1, 3.6, -1}, {1, 4.5, 1}}},

VelocityOverLife = { {0,1}, {1,1}, {2,1}, {3,1}},

 

ParentVelocity = { {0, 0.1} },

 

Size = {{0.0, 10}, {1.0, 14}},

SizeOverLife = {{0, 1.60}, {0.02, 2.5}, {0.04, 2.0}, {0.07, 5.0}, {0.10, 4.0}, {0.15, 8.0}, {0.21, 6.0}, {0.35, 10.0}, {1, 30.0}},

 

RedOverLife = {{0, 0.7}, {1*fireLife/smokeLife,0.3}},

GreenOverLife = {{0, 0.1}, {1*fireLife/smokeLife,0.3}},

BlueOverLife = {{0, 0}, {1*fireLife/smokeLife,0.3}},

AlfaOverLife = {{0.0, 0.0}, {1*fireLife/smokeLife, 1.0}, {1, 0}},

},

}

 

Honestly, I have no Idea what the different lines mean nor have I an idea about what values to change and what kind of units (seconds, meters etc.) they respresent.

 

Is there somebody that knows lua a little bit or has experience in modifying smoke and could help me with it?

 

I want to create more like a smoke column/pillar that doesn't hover near the ground but rises higher up a little like the smoke effects in the ME just not so dense.

 

Example picture:

127857498_a131bf2081_n.jpg

Posted

Thanks for the replay. I actually came across those files and also had a look at them to try helping myself, but would not get much smarter from looking at it, since no good explanation is given. Also I was not knowing that it also works in 2.5 since this file is quite different from that ones found in the game directory.

 

However, I was able to get some decent (although not perfect) results from just "turning the knobs and pushing random buttons". Took a while, countless restarts and testing, but I think I worked out the basics without knowing for sure though.

Posted

I find this idea very interesting. Before I've used the kuky mod (under DCS 1.2.0) but the game crashed after a few minutes.

 

My opinion is that two main things are still missing in DCS 2.5 : realistic aircraft sounds (APU, engines,...) despite the fact that some add-ons are giving a more realistic sound environment.

 

The second thing is the smoke generated by destroyed vehicles and/or buildings. For me totally unrealistic...

Sorry but I am unable to help you for that but I really hope that some guys will improve the final result.

Watch out, dense, higher and wider smoke will most likely impact your FPS !

Posted

This is still the case. Since I used the lua files found in Kuky's mod, my game crashes too after 10-15 min. Until now, I thought it may be something different, but this is actually the only thing I changed.

 

 

So the lua files found in Kuky's mod are not working with the currrent version of DCS.

 

 

I guess it's back to "turning knobs and pushing random buttons", until somebody that knows how to do it probably comes around.

Posted

Thank you very much Mustang!

I will have a look at it and test it ingame.

 

After trying and testing some more, I also have come up with something. If anybody wants to try it, klick the link (DropBox).

 

The smoke is now more column shaped, a little more asythmetric while still being quite dense at a burn time of about 40-45 mins.

 

After two hours of multiplayer testing, no crash to report.

Posted (edited)
Here is a modified version that I use, see if like it

 

https://drive.google.com/open?id=1T1lGBUAIunAqaSgHB4XZx0pg7k7eTTnF

 

 

Mustang,

 

Your modified version is indeed much more better but I would like to have a more dense black smoke.

Could you tell me what I have to change in the Lua file?

 

 

Is it another lua file for the smoke coming from damaged/destroyed building or is it the same as for the vehicle ?

 

 

Thx a lot,

Chris

Edited by Razorback
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