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Effective Glideslope Explained/Visualized


Matthew10_28

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Here is a short video explaining the effective glideslope. (TLDW; its less than 3.5 because the boat is moving; you need to aim where the boat is going to be at touchdown) In other words, you can't just peg your velocity vector at the optical touchdown point the entire way in the groove. Nor can you peg your velocity vector a 3.5 degrees on your HUD ladder and ride that in. The glideslope you end up flying is about 2.8 degrees (depends on a few factors though). That would be hard to guess at anyway with the the HUD ladder in 5 degree increments. Fly the ball, fly the ball, fly the ball.....but this is what your velocity vector should be doing.

 

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Awesome work Matthew, really cool to see the angled deck drift layed out like that!

In the VFA-113 mission we also run 26knots/no wind more maximum line up challenge. For me it’s FPM bear cat 2s JBD at the start, crutch IM then AR it drifts to the right side of the 3rd white centerline marker from the front of the landing area.

But yeah MEATBALL all the way for glideslope.

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