Highwayman-Ed Posted July 23, 2007 Posted July 23, 2007 I've spent quite a while putting together this collection of 10 missions for the A-10 to make up a campaign story line. The missions should be executed in order if you want to follow it :smilewink: The pack contains both Single player and 2 player co-op missions made in Flaming Cliffs 1.12b, unzip them into your missions folder, and go! Download from Lockonfiles I hope you have as much fun flying them as I did making them, here is the background for the first campaign from the first mission (don't worry, there not all this long!) ************************************ January 21st 2003 The Ukraine has be plunged into war. The Eastern Ukrainian provinces are Pro-Russia, wanting to join the 'New Russia' that Vladimir Putin has built from the tired and broken down Russia handed to him from Boris Yeltzin. Discovery of a massive oil field near Yakutsk, and new Natural gas deposits in the Barents sea in 2001 have meant that Russia has become cash rich in a relitavely short period of time. Following the discovery of these riches, many of the former USSR states have turned back to Mother Russia after many had failed to make independance work, and the Eastern provinces of Ukraine are just some of many former states and provinces asking to be welcomed back behind the Iron curtain of old. Southern and Western Ukraine however are still keen to become full member states of NATO. Controlling many of the oil assets of the nation, and having built close ties with the United States over the years. NATO is being torn appart with half being led by France, stating that full NATO membership can not be granted to a country that is in a state of turmoil, the other half being led by the United States stating that the process for the Ukraine to join has been underway since inauguration of the NATO Liaison Office in April 1999. In October 2002, Russia anexed the Ukrainian provinces of Chernhiv, Sumy, Kharkiv, Luhansk and Donetsk at the invitation of the provincial governments. In November 2002 Turkey anounced that it was against full membership for the Ukraine and has stated that it will play no part in any confrontation with Russia, refusing to allow any military action from the NATO bases there. In December 2002 during the anexation of Poltava, there was what started out as a minor skirmish involving Russian forces being deployed to the province and local Ukrainian forces against the annexation. The Ukrainian forces took no hostile action, but blocked roads into the provinces capital. Whether through a break down in communications or by hostile intent, the Russian forces massively over reacted and fired on the units killing over 400 Ukrainian troops. Following this the United States, United Kingdom and Germany announced their intent to support the recognised Ukrainian government in Kiev despite NATO's concerns. You were deployed with the 52nd Fighter Wing to Simferopol air base in the Ukraine from your base at Spangdahlem in Germany, to support Ukrainian ground forces in the Crimean Province in the event of hostile action. The air wing consists of: 81st Fighter Squadron flying A-10's in the ground attack and Close Air Support role. 22nd Fighter Squadron flying F-16C's will conduct the Suppression of Enemy Air Defenses role. 23rd Fighter Squadron flying F-16C's will act as the wings Interceptors and provide Combat Air Patrols. Briefing: Yesterday hostilities in the Crimean province began with the runway at Kirovskoye being put out of action with runway denial weapons rendering the airfield useless. Engineer units are attempting to repair the runway, but mines were dropped with the runway denial weapons and clearing them is taking much longer than anticipated. Overnight Russian special forces captured the airfield and port at Kerch and the 1st Company of Russia's 5th Tank Regiment landed and are currently forming up to the west of the city of Kerch. The second Company has just landed at the port, and is making its way south-west from the city. The intent of the Russian forces is hostile, with a Ukrainian SU-24 recon aircraft being shot down by an SA-15 (TOR) SAM system over Kerch early this morning. As yet, air forces have not engaged one other, and CAPs are patrolling with a carefull eye on the other. Tasking: The Russian air defence network is getting stronger by the minute. At present however there is a gap in those defences to the south-west of Kerch. The new Tank company sighted unloading at Kerch this morning is bound for this area, and intelligence suggests that an SA-6 (KUB) system has recently been flown into the airfield at Kerch to cover them. Primary: Locate and destroy the SA-6 (KUB) battery before it has chance to deploy (near WP3) Secondary: Defence of the Ukranian forces at Vladislavovka (WP2) Threats: SA-15 (TOR) systems at Kerch Port and Kerch airfield. 2S6 (Tunguska) systems at Kerch airfield. MIG-29 Combat Air Patrols near Anapa. DO NOT aproach the port of Kerch beyond waypoint 4, as yet the Russian air forces have not entered Ukrainian airspace. ATC: Active runway for takeoff is 00L and landings is 00R Air corridors to and from the airfield are set, inbound to Simferopol is at 3000ft and outbound is at 2000ft. **************** It's been quite a long process to get these missions to this stage, if anyone finds any problems, or has feedback, it would be greatfully recieved... Thanks! 2 Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
NotiA10 Posted July 23, 2007 Posted July 23, 2007 rep inbound :thumbup: - great missions i hope there are no fuel trucks blocking you from taxing :smilewink: tech can tell you a story about it :pilotfly: NotiA10 :pilotfly: NotiA10 CoolerMaster HAF RC-932 - Intel Core i7 950 - Arctic Cooling Freezer 7 Pro - Gigabyte GA-X58A-UD3R - Kingston DDR3 6GB - Gigabyte Radeon HD 5870 EF 6 Edition - Western Digital 640GB SATA-III - CoolerMaster 700W - TrackIR Pro 4 - Saitek X52 - Saitek Rudder Pedals - Hotas Warthog
Colt40Five Posted July 29, 2007 Posted July 29, 2007 I've had the chance to play through the first 2 missions...I hope you're interested in some constructive criticism...you seem to fall into the trap that a lot of mission designers do, and that is putting way too many units in the mission that have no impact on the mission itself. Units that you never see, and that don't have any interaction with how the mission plays out. For instance the CAPs in both the first 2 missions never interact with the player or each other. All the static units at the player's airbase I understand, but why have other static units (on both sides) that you never see? And all the ground forces on both sides (which you also never see unless you have labels on) aren't even fighting each other, they're just sucking up CPU cycles. In the second mission I edited it to remove everything that didn't affect the mission. The number of units went from 10 pages to 2. When I'm making missions the first thing I ask myself before adding a unit is: "How does this unit impact the player's experience?" Do I even see it? Is it a threat that makes me respond? Just something to think about. Thank you for taking the time to make these missions. The LO community needs all the contributors it can get! :thumbup: 1 [sIGPIC][/sIGPIC]
NotiA10 Posted July 30, 2007 Posted July 30, 2007 Hi Colt, Your comments and your suggestions are valid to a certain degree especially if the computer the missions are running on is not the most powerfull one (like mine). Anyhow, two things: a.) highway has a very powerfull computer 6800, in the very near future i think that a lot more people will be able to run missions like that properly b.) highway tried to mimic a realistic scenario, rather than just having the grounds units and just the once u need to take out, he added additional once which may not have a direct impact however what they do is add complexity (maybe sometimes confusion) - same with the additional airplanes although they do have a function. if you divert from your planned route you will most likely be engaged by migs :smilewink:. also the additional units/planes which do not have a function are supposed to make the whole scenario more lifely. hope you have some fun with the missions - let us know how you find locating the targets and taking them out. catch u soon, :pilotfly: S77th-NotiA10 :pilotfly: NotiA10 CoolerMaster HAF RC-932 - Intel Core i7 950 - Arctic Cooling Freezer 7 Pro - Gigabyte GA-X58A-UD3R - Kingston DDR3 6GB - Gigabyte Radeon HD 5870 EF 6 Edition - Western Digital 640GB SATA-III - CoolerMaster 700W - TrackIR Pro 4 - Saitek X52 - Saitek Rudder Pedals - Hotas Warthog
Highwayman-Ed Posted July 30, 2007 Author Posted July 30, 2007 I've had the chance to play through the first 2 missions...I hope you're interested in some constructive criticism...you seem to fall into the trap that a lot of mission designers do, and that is putting way too many units in the mission that have no impact on the mission itself. Units that you never see, and that don't have any interaction with how the mission plays out. For instance the CAPs in both the first 2 missions never interact with the player or each other. All the static units at the player's airbase I understand, but why have other static units (on both sides) that you never see? And all the ground forces on both sides (which you also never see unless you have labels on) aren't even fighting each other, they're just sucking up CPU cycles. In the second mission I edited it to remove everything that didn't affect the mission. The number of units went from 10 pages to 2. When I'm making missions the first thing I ask myself before adding a unit is: "How does this unit impact the player's experience?" Do I even see it? Is it a threat that makes me respond? Just something to think about. Thank you for taking the time to make these missions. The LO community needs all the contributors it can get! :thumbup: Thanks Colt, any feedback is welcome, any at all, even if people think the missions suck, I'm happy to hear it :smilewink: I would agree with you about the extra units, but like Noti said, I tried to breathe a little bit of life into the campaign, and believe me, I already cut out a bunch of units...! Appologies for those with slower systems, I should have put a disclaimer in there about that. I may consider making a "lite" version, but I did try to make it more like a battlefield than a sight seeing flight. The unit's may seem redundant to some, but fly that extra 2 kilometers south over that village en-route to your waypoint, and the Motorised Infantry platoon that isn't in your target list will be happy to see you As Noti has mentioned, the CAPs are active units, take a flight over Kerch if you want to find out, as soon as the Mig's approach the straight, the F-16's will engage them, and in some circumstances this will happen all by itself, but I'm not going to spoil the fun and say when...! With thought's for those on slower systems, beware of missions 5 and 10 :thumbup: they're a little bit more fluid. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Highwayman-Ed Posted August 2, 2007 Author Posted August 2, 2007 Any more feed back people? Good or bad, I can take it :smilewink: . I'm about to start the second pack of missions after I get back from a work trip next week, and you're feedback would be appreaciated, and taken into account. Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
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