mibsk Posted July 27, 2007 Posted July 27, 2007 Hello, I'd like to ask if there is a way how to make TV display the buildings from distance greater than 6-8 km (what seems to be my current situation) ... Thanks
brewber19 Posted July 28, 2007 Posted July 28, 2007 Not to my knowledge but I'm hoping a guru like TekaTeka will pop in and explain to us noobs how we can tweak the config files to amend that. I feel the same way, I'd like to see building froms at least 15km rather than 6-8-10km. Fingers crossed for ya (and me ;)) [sIGPIC][/sIGPIC] 487th Helicopter Attack Regiment, of the VVS504 Red Hammers
Kuky Posted July 28, 2007 Posted July 28, 2007 easy... locate this section in graphics.cfg file: LandLodDistances { . . . MFD { L01 = 20000; L12 = 40000; } Increase those to your liking. One is for ground texture loading second is for objects. I am not sure though if distance of Objects/Structures/Trees setup in this section... Camera { current = "Custom"; Custom { near_clip = 0.2; middle_clip = 2; far_clip = 80000; structures = {100, 10000}; trees = {100000, 10000}; dynamic = {300, 10000}; objects = {5000, 50000}; mirage = {3000, 10000}; surface = {20000, 80000}; lights = {200, 30000}; lod = 4; } ...will show up on TV at same distances. By the way, just so you are aware, instead of having Low Medium and High settings I deleted them and just created my own Custom setting section (and in game setup I will get the Custom choice only... or you can make them different settings as much as you like) PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
superdunkaroos Posted July 29, 2007 Posted July 29, 2007 hey kuky could u clear up a few things for me. what is the difference between the two, landloddistances and camera? what is lo1 annd l12? also what do the two arguments within the paranthesis denote? right now i would like just the vehicles and buildings to show up farther away nothing else...how do i go about doing that? o btw im playing lock on:cas patched to 1.02 thanks! --NiTiN--
Kuky Posted July 29, 2007 Posted July 29, 2007 LandLodDistances { LandDay (visibility of textures from cockpit/external view(s) at day time) { L01 = 20000; (roads, rivers) L12 = 40000; (ground texture) } LandNight (same as above just for night) { L01 = 20000; L12 = 40000; } . . . MFD (same as above just for TV camera in cockpit) { L01 = 20000; L12 = 40000; } near_clip = 0.2; (don't have a clue what this does) middle_clip = 2; (don't have a clue what this does) far_clip = 80000; (distance at which ground will be drawn) structures = {100, 10000}; (density and distance of ground structures) trees = {100000, 10000}; (density and distance of trees in hills - not cities) dynamic = {300, 10000}; (maybe this is for things like chimney smoke and maybe those cranes but I am just guessing here) objects = {5000, 50000}; (density and distance of all objects in game such as aircraft, ground vehicles etc) mirage = {3000, 10000}; (density and distance of trains, and those civilian vehicles on roads) surface = {20000, 80000}; (don't have a clue what this does) lights = {200, 30000}; (don't have a clue what this does) lod = 4; (higher number will increase distance at which high LOD of objects is drawn) well that's a such as I've find out... maybe others know more/better PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
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