pitkun Posted February 28, 2019 Posted February 28, 2019 Hi everybody... https://www.youtube.com/watch?v=it4TiatILSE&feature=youtu.be Have an issue, can't find a solution nor somebody who has done that. If there is someone to know the workaround,you're welcome. The retraction was simulated with IK BONE TOLL - the red part. To the red part, I connected the green part, which is connecting between the fork and the bay cover. Actually, the green part is part of limb chain. The problem: As long as the green part, is connected/ linked to the red IK BONE TOOL, the export skips over this part, and it does not appear in the modelviewr nor the game. Same goes for the blue piston, connected to LOOK AT tool. Notice that the blue piston have a complex movement rotation, so it's not possible to solve it with keyframe animation! thank you all IAI KFIR C2/C7 MOD dev blog DISCORD pitkun#2175
Automan Posted March 1, 2019 Posted March 1, 2019 Hi pitkun, maybe this old thread can help you: https://forums.eagle.ru/showthread.php?t=118902 ACER Predator Orion 9000: W10H | Intel i9-7900X OC@4.5Ghz | 8x16GB Crucial Ballistix Sport | Sapphire GTX1080TI | Intel 900P 480GB | Intel 600P 256GB | HP EX950 1TB | Seagate Firecuda 2TB ACER Predator XB281HK: 28" TN G-SYNC 4K@60hz ThrustMaster Warthog Hotas, TPR, MFD Cougar Pack, HP Reverb Pro
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