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Posted

Hi everybody...

 

 

 

https://www.youtube.com/watch?v=it4TiatILSE&feature=youtu.be

 

 

Have an issue, can't find a solution nor somebody who has done that.

 

If there is someone to know the workaround,you're welcome.

 

 

The retraction was simulated with IK BONE TOLL - the red part.

 

To the red part, I connected the green part, which is connecting between the fork and the bay cover. Actually, the green part is part of limb chain.

 

The problem:

 

As long as the green part, is connected/ linked to the red IK BONE TOOL, the export skips over this part, and it does not appear in the modelviewr nor the game.

 

Same goes for the blue piston, connected to LOOK AT tool. Notice that the blue piston have a complex movement rotation, so it's not possible to solve it with keyframe animation!

 

 

thank you all

IAI KFIR C2/C7 MOD dev blog

 

DISCORD pitkun#2175

Posted

Hi pitkun, maybe this old thread can help you:

 

https://forums.eagle.ru/showthread.php?t=118902

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