Highwayman-Ed Posted March 14, 2019 Posted March 14, 2019 (edited) When updating missions this morning to include the Tomcat, as soon as the aircraft type is changed to F-14B, all of the static objects linked to the carrier moved to the centre of the carrier. Upon further testing, this occurs whenever an Aircraft type is changed that is already placed on the carrier. Also, further to this, Aircraft only spawn on the cats now in the ME and then in game when editing an old mission. Older unedited missions with Aircraft starting "On ramp" start on the 6 pack if it's available and then the elevators, but if you edit that mission, they all move to the cats. Newly built missions will show the aircraft on the cats in the ME, but will spawn on the ramp if set to do so. Edited March 15, 2019 by Highwayman-Ed Intel i9-9900KF @5.2GHz MSI Z390 Gaming Pro Carbon 32GB G.Skill Trident Z DDR3200 RAM MSI RTX 2080 Ti Gaming X Trio 40" Panasonic TH-40DX600U @ 4K Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive Gametrix JetSeat with SimShaker Windows 10 64 Bit Home Edition [sIGPIC][/sIGPIC]
Dutch Baron Posted March 27, 2019 Posted March 27, 2019 Same issue here and after having spent hours and hours on making a nice alive looking carrier, all that work is gone. Then adding the new F14B in numerous older missions means an insane amount of time while tediously placing them back. In PG like half of the objects of 1 carrier actually got placed on an nearby coalition airport. A fix would be nice :) http://www.TAWDCS.org ### JOINT TASK FORCE JTF-88 ### https://tawdcs.org/battalion/88th/ ### PC: i9 - 32Gb RAM - GTX 1080Ti - TM Warthog Stick and Throttle - MFG Crosswind Black - TrackIR5 - Buddy Fox UFC
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