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[DCS BUG] RIO in MP warps all over the place in a land-based landing


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Posted (edited)

RIO in MP warps all over the place in a land-based landing.

Landing & Touch-Down really smooth - at touch-down it warps the RIO all over the place and de-synchs him totally.

Edited by IronMike

Regards

REAPER 31 | Painter

[sIGPIC][/sIGPIC]

Posted (edited)

Oh definatly Pikey, very frustrating when you consider ED's flagship product in the F18 is a carrier based aircraft.

 

Trying to highlight both of these problems right now as i believe they are linked, through the current way ED are trying to fix the deck sliding. So as not to clutter up this thread, decksliding/banding/desync problems are being discussed (ignored) in this thread.

 

https://forums.eagle.ru/showthread.php?t=234990

 

and the bouncing here

 

https://forums.eagle.ru/showthread.php?t=232362&page=4

 

The behaviour described here relates to bouncing/desync when landing on an air base. It seems the bounce you get when landing is directly related to the roll/pitch of the carrier/ship you take off from. The further away your landing point from the ship the more exaggerated the elevation changes. Almost as if you were connected to the ship on a long pole. Throw in wind and increased sea states and it goes even more nuts.

 

But then again, put a bit of wind in your mission and good luck getting off the deck of the carrier in the first place without sliding off, never mind landing.

Edited by Shadow.D.
Posted

I believe this is the issue you guys are also experiencing. If so, then yes, it is very annoying. I think it is an ED issue, however, instead of HB with their netcode.

 

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