-Painter- Posted March 15, 2019 Posted March 15, 2019 (edited) RIO in MP warps all over the place in a land-based landing. Landing & Touch-Down really smooth - at touch-down it warps the RIO all over the place and de-synchs him totally. Edited April 1, 2019 by IronMike Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
FZG_Immel Posted March 16, 2019 Posted March 16, 2019 Had the same happen yesterday [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC] Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5
S D Posted March 16, 2019 Posted March 16, 2019 Is the behaviour your seeing described in this thread? https://forums.eagle.ru/showthread.php?t=232362 If so, its been a problem for all aircraft starting on a ship then landing at an airbase. Its just now the RIO experiences what other clients already see.
-Painter- Posted March 17, 2019 Author Posted March 17, 2019 affirm Regards REAPER 31 | Painter [sIGPIC][/sIGPIC]
Pikey Posted March 17, 2019 Posted March 17, 2019 Yeah this drives me nuts. The Tomcats are all over the deck, sliding off, into the island. The pilot didn't get it, but the RIO was throwing up. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
S D Posted March 17, 2019 Posted March 17, 2019 (edited) Oh definatly Pikey, very frustrating when you consider ED's flagship product in the F18 is a carrier based aircraft. Trying to highlight both of these problems right now as i believe they are linked, through the current way ED are trying to fix the deck sliding. So as not to clutter up this thread, decksliding/banding/desync problems are being discussed (ignored) in this thread. https://forums.eagle.ru/showthread.php?t=234990 and the bouncing here https://forums.eagle.ru/showthread.php?t=232362&page=4 The behaviour described here relates to bouncing/desync when landing on an air base. It seems the bounce you get when landing is directly related to the roll/pitch of the carrier/ship you take off from. The further away your landing point from the ship the more exaggerated the elevation changes. Almost as if you were connected to the ship on a long pole. Throw in wind and increased sea states and it goes even more nuts. But then again, put a bit of wind in your mission and good luck getting off the deck of the carrier in the first place without sliding off, never mind landing. Edited March 17, 2019 by Shadow.D.
fl0w Posted March 17, 2019 Posted March 17, 2019 I believe this is the issue you guys are also experiencing. If so, then yes, it is very annoying. I think it is an ED issue, however, instead of HB with their netcode.
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