Jump to content

Recommended Posts

Posted

In the picture from toilet2000's post you can see the dashed cross above the -20 degree lines, ready to "designate" the factory...

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted

It isn't yet. Still early access...

Well,

 

Anyway, I do certainly hope that this is implemented.

 

This is a detailed simulation module after all.

 

Thanks.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted (edited)
...if you could see the target and the CCIP cross at the same time to do that, you could simply use CCIP to pickle the bomb onto the target. In fact, you would have no other option, because operating the pickle would drop the bomb immediately, and not provide the opportunity to use CCIP-to-Auto.

 

Now, I won't discount that there's maybe something I'm missing. Wouldn't be the first time, and I'd gladly hear what, because I'm always glad to learn something new.

 

Hi Captain Orso,

 

The original thread OP is referring to was posted by me. I'm very familiar with how the CCIP system works in the Harrier II. I've reviewed numerous hours of HUD footage as well as communicating with AV-8B pilots to confirm my hypothesis. I can say with absolute certainty, absolute certainty, this is how the system operates. Anyhow let's jump straight in. Here's a quick graphic I've thrown together;

aUn3Wv1.jpg

 

Scene 1 is the aircraft in CCIP mode with the dashed cross sitting atop the tank, the actual cross is outside of the HUD's FOV as represented by the red rectangle. You'll also notice the reflected cue is about halfway up the fall line. The length from the reflected cue to the dashed cross = the distance from the dashed cross to the actual cross. That's the purpose of the reflected cue.

 

With the aircraft in AG MODE, CCIP mode selected and the dashed cross on the tank the pilot holds down the WEAPON RELEASE button on his stick. It is held down until the bomb leaves the aircraft or the attack is aborted. Holding it down coverts the aircraft into AUTO mode (or CCRP as it's traditionally known). The symbology changes to reflect that, the line becomes an ASL and is solid.

 

Scene 2 is the aircraft in AUTO mode with the AUTO mode symbology on the HUD. You can see the release cue has risen to the VV (Velocity Vector) and as such the bomb has been released. In this particular example the tank is within the HUD FOV but that doesn't always need to be the case. If the tank was outside of the HUD FOV the ASL would simply extend beyond the bottom of the HUD FOV.

 

Finally CCIP-to-AUTO is not a mode. It's a conversion the computer performs. You command the conversion. As someone else suggested it's very similar to the A-10C's "consent to release" mode. The Su-25T also has a similar system, a video here, skip to 1:37;

Edited by al531246

Intel i5-8600k | EVGA RTX 3070 | Windows 10 | 32GB RAM @3600 MHz | 500 GB Samsung 850 SSD

Posted

TL;DR: CCIP cross is always shown on HUD. When CIP solution is outside of HUD FOV, the cross becomes dashed and stays at the bottom. Holding down Weapon Release designates the target under the dashed cross for an AUTO release, as long as you continue to hold down the Weapon Release.

 

That clearler it can't easily be written!

Always see the cross, and the cross type (solid or dashed) informs what mode you have.

 

So a that one needs to do, is to get the cross on the target no matter what it is and fly straight until releasing bombs

i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S.

i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...