Nealius Posted April 5, 2019 Posted April 5, 2019 I just ran a test to see how the AI park on the carrier, and it does not follow previous videos showing similar tests. All of the AI park in the exact same corner of the "Patio", thereby ramming each other, catching on fire, and fouling the deck. Not to mention the pilot hopping out of the jet way inside the foul lines on deck.
muehlema Posted April 5, 2019 Posted April 5, 2019 I just ran a test to see how the AI park on the carrier, and it does not follow previous videos showing similar tests. All of the AI park in the exact same corner of the "Patio", thereby ramming each other, catching on fire, and fouling the deck. Not to mention the pilot hopping out of the jet way inside the foul lines on deck. Yep, some missions require some tweaking I noticed. Even you and your wingman tend to be launched from the same cat ;) X-Plane 11.5x / DCS 2.5.6 / P3Dv5 / Aerofly FS 2 / War Thunder Win10-x64 | ASUS Z390 Maximus VI | Intel i7-9700K @3.6GHz | Corsair Vengeance LPX 32 GB DDR4 | 6TB SSD Samsung 850 Pro | 2TB M2 PCI 4x | ASUS GTX 1080 ROG STRIX 8GB DDR5X | TM Hotas Warthog | Saitek Combat Pedals | Oculus Rift S
Nealius Posted April 5, 2019 Author Posted April 5, 2019 This makes AI totally unusable with carriers. I tried setting a moving zone on the Stennis to trigger despawning via "GROUP DEACTIVATE" but it won't work.
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