tees Posted April 8, 2019 Posted April 8, 2019 Hi there is there any chance to setup LANTRIN auto lase time for different then 10 sec, Thanks 303 & Friends discord Hangar : JF-17 Thunder, F-16C Viper, I-16, Christen Eagle II, F-14 Tomcat, Supercarrier, WWII Assets Pack, F/A-18C Hornet, AJS-37 Viggen, Spitfire LF Mk. IX, F-5E Tiger II, M-2000C, MiG-15bis, Bf 109 K-4 Kurfürst, Fw 190 D-9 Dora, F-86F Sabre, Flaming Cliffs 3, P-51D Mustang, A-10C Warthog,SA342 Gazelle, UH-1H Huey, Mi-8MTV2 Magnificent Eight, Black Shark II, Persian Gulf Map, Normandy 1944 Map,
viper2097 Posted April 9, 2019 Posted April 9, 2019 I don't think so, but why would you like to do that? Steam user - Youtube I am for quality over quantity in DCS modules
QuiGon Posted April 9, 2019 Posted April 9, 2019 Hi there is there any chance to setup LANTRIN auto lase time for different then 10 sec, Thanks No, the lase time is fixed to start at time to impact +10 and to stop at time to impact -4. You need to laser manually to achieve that. I don't think so, but why would you like to do that? Sometimes a longer lasing time can be necessary, e.g. when attacking a fast moving target, so that the laser needs more guidance time to catch up with the target. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
viper2097 Posted April 9, 2019 Posted April 9, 2019 Yeah, I understand, but then I would lase manualy... Autolase is something I use in a "easy and no need to react" enviroment... Steam user - Youtube I am for quality over quantity in DCS modules
Super Grover Posted April 9, 2019 Posted April 9, 2019 During development of the LANTIRN, I watched probably all GBU delivery video available. Almost all used manual lasing. And I remember maybe only one or two in POINT, the rest in AREA. My observation is that auto lase works quite well in DCS for stationary targets when the pilot is precise in following the release cues from the LANTIRN. Krzysztof Sobczak Heatblur Simulations https://www.facebook.com/heatblur/
viper2097 Posted April 9, 2019 Posted April 9, 2019 Not sure if you coded it that way, but also the point track does not always work, and especially not at buildings. Had it multiple times that the point track looses its designation when passing over the target. I would assume, that the software just can't seperate good enough between target and background when the target gets quite big or boarders are not so good seen... Anyhow, I need to say that the lanterin integration is done absolute awesome! First time in DCS that I really feel like looking trough a POD... BTW: I also don't use autolase. The Tomcat is a two man ship, so you have the big advantage that you can concentrate 100% on the POD while you still have a pilot to fly and watchout for possible threads... Steam user - Youtube I am for quality over quantity in DCS modules
Super Grover Posted April 9, 2019 Posted April 9, 2019 Thank you for these kind words. I'm glad you like the LANTIRN Yes, you described it precisely. The object you want to POINT track must be of a proper visual size - not too small and not too large. It must be easily identifiable - the background can't be cluttered with other hot objects. So it will lock on a single building or a tank in a field. But it may be unable to initiate POINT on a building in a city or a vehicle hiding in an urban area. The pod monitors track quality continuously, so you may successfully start tracking, but then the track may be dropped because the view has changed. The pod will automatically switch to a wider FOV when the tracked object becomes too big to fit the frame. Krzysztof Sobczak Heatblur Simulations https://www.facebook.com/heatblur/
viper2097 Posted April 9, 2019 Posted April 9, 2019 The pod will automatically switch to a wider FOV when the tracked object becomes too big to fit the frame. Really? Never noticed that. Rather it felt dropping the PT when the object becomes too big. So is this implemented already? Steam user - Youtube I am for quality over quantity in DCS modules
Super Grover Posted April 9, 2019 Posted April 9, 2019 Well, when using WIDE FOV, there's no wider FOV, so that it will drop it. But it should switch from EXP to NARROW, and from NARROW to WIDE. At least it did it when I tried it for the last time. Krzysztof Sobczak Heatblur Simulations https://www.facebook.com/heatblur/
QuiGon Posted April 9, 2019 Posted April 9, 2019 I can only concur with viper, the LANTIRN implementation in DCS is absolutly stunning and feels incredible real! Not just the visuals, but also the pod behaviour feels much more realistic than the A-10s TGP, because the LANTIRN is much more susceptible to environmental conditions and not as reliable (thinking about point tracking here). As you said Super Grover, point track is very rarely used IRL, because it's not as reliable as tracking the target manually in area mode. :thumbup: Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
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