Bruce_D Posted December 9, 2020 Author Share Posted December 9, 2020 20 minutes ago, ElementLT said: yes PLEASE! I am currently working on my next multiplayer server development now and this would be a great addition! Thank you for your hard work sir! function CheckBase(Check, time) -- Damage runway local base = Airbase.getByName(Check):getLife() -- Check the airbase's life if base < 3600 and base >= 3240 then trigger.action.setUserFlag("100", 1) trigger.action.outText(Check .. " is 10% damage", 60, true) return time + 25 elseif base < 3240 and base >= 2880 then trigger.action.setUserFlag("100", 2) trigger.action.outText(Check .. " is 20% damage", 60, true) return time + 25 elseif base < 2880 and base >= 2520 then trigger.action.setUserFlag("100", 3) trigger.action.outText(Check .. " is 30% damage", 60, true) return time + 25 elseif base < 2520 and base >= 2160 then trigger.action.setUserFlag("100", 4) trigger.action.outText(Check .. " is 40% damage", 60, true) return time + 25 elseif base < 2160 and base >= 1800 then trigger.action.setUserFlag("100", 5) trigger.action.outText(Check .. " is 50% damage", 60, true) return time + 25 elseif base < 1800 and base >= 1440 then trigger.action.setUserFlag("100", 6) trigger.action.outText(Check .. " is 60% damage", 60, true) return time + 25 elseif base < 1440 and base >= 1080 then trigger.action.setUserFlag("100", 7) trigger.action.outText(Check .. " is 70% damage", 60, true) return time + 25 elseif base < 1080 and base >= 720 then trigger.action.setUserFlag("100", 8) trigger.action.outText(Check .. " is 80% damage", 60, true) return time + 25 elseif base < 720 and base >= 360 then trigger.action.setUserFlag("100", 9) trigger.action.outText(Check .. " is 90% damage", 60, true) return time + 25 elseif base < 360 then trigger.action.setUserFlag("100", 10) trigger.action.outText(Check .. " is more then 90% damage", 60, true) return nil else return time + 300 end end function morte(morto) trigger.action.setUserFlag("100", 11) trigger.action.outText(morto .. " is destroyed", 60, true) end local Event_Handler = {} function Event_Handler:onEvent(Event) if Event.id == 1 then -- Shot local aviao = Event.initiator:getName() local WeaponShoot = Event.weapon:getTypeName() if aviao == "Player" then if WeaponShoot ~= "AIM-54C" and WeaponShoot ~= "AIM-7M" and WeaponShoot ~= "AIM-54A-MK" and WeaponShoot ~= "AIM-9M" then if WeaponShoot ~= "AIM-120C" and WeaponShoot ~= "AIM-120B" and WeaponShoot ~= "AIM-9L" then if WeaponShoot ~= "weapons.missiles.AIM-7MH" and WeaponShoot ~= "AIM-9X" and WeaponShoot ~= "weapons.missiles.AIM-7F" and WeaponShoot ~= "weapons.missiles.AIM_7" then timer.scheduleFunction(CheckBase, "Sirri Island",timer.getTime() + 30) end end end end elseif Event.id == 8 and Event.initiator ~= nil then -- dead local InitiatorObject = Event.initiator local InitiatorName = InitiatorObject:getName() local InitiatorCategory = InitiatorObject:getCategory() if InitiatorName == "Sirri Island" and InitiatorCategory == 4 then timer.scheduleFunction(morte, "Sirri Island",timer.getTime() + 30) end end end world.addEventHandler(Event_Handler) Hi, If you have any doubt, just send me a message. Best regards 1 Link to comment Share on other sites More sharing options...
ElementLT Posted December 9, 2020 Share Posted December 9, 2020 2 hours ago, Bruce_D said: function CheckBase(Check, time) -- Damage runway local base = Airbase.getByName(Check):getLife() -- Check the airbase's life if base < 3600 and base >= 3240 then trigger.action.setUserFlag("100", 1) trigger.action.outText(Check .. " is 10% damage", 60, true) return time + 25 elseif base < 3240 and base >= 2880 then trigger.action.setUserFlag("100", 2) trigger.action.outText(Check .. " is 20% damage", 60, true) return time + 25 elseif base < 2880 and base >= 2520 then trigger.action.setUserFlag("100", 3) trigger.action.outText(Check .. " is 30% damage", 60, true) return time + 25 elseif base < 2520 and base >= 2160 then trigger.action.setUserFlag("100", 4) trigger.action.outText(Check .. " is 40% damage", 60, true) return time + 25 elseif base < 2160 and base >= 1800 then trigger.action.setUserFlag("100", 5) trigger.action.outText(Check .. " is 50% damage", 60, true) return time + 25 elseif base < 1800 and base >= 1440 then trigger.action.setUserFlag("100", 6) trigger.action.outText(Check .. " is 60% damage", 60, true) return time + 25 elseif base < 1440 and base >= 1080 then trigger.action.setUserFlag("100", 7) trigger.action.outText(Check .. " is 70% damage", 60, true) return time + 25 elseif base < 1080 and base >= 720 then trigger.action.setUserFlag("100", 8) trigger.action.outText(Check .. " is 80% damage", 60, true) return time + 25 elseif base < 720 and base >= 360 then trigger.action.setUserFlag("100", 9) trigger.action.outText(Check .. " is 90% damage", 60, true) return time + 25 elseif base < 360 then trigger.action.setUserFlag("100", 10) trigger.action.outText(Check .. " is more then 90% damage", 60, true) return nil else return time + 300 end end function morte(morto) trigger.action.setUserFlag("100", 11) trigger.action.outText(morto .. " is destroyed", 60, true) end local Event_Handler = {} function Event_Handler:onEvent(Event) if Event.id == 1 then -- Shot local aviao = Event.initiator:getName() local WeaponShoot = Event.weapon:getTypeName() if aviao == "Player" then if WeaponShoot ~= "AIM-54C" and WeaponShoot ~= "AIM-7M" and WeaponShoot ~= "AIM-54A-MK" and WeaponShoot ~= "AIM-9M" then if WeaponShoot ~= "AIM-120C" and WeaponShoot ~= "AIM-120B" and WeaponShoot ~= "AIM-9L" then if WeaponShoot ~= "weapons.missiles.AIM-7MH" and WeaponShoot ~= "AIM-9X" and WeaponShoot ~= "weapons.missiles.AIM-7F" and WeaponShoot ~= "weapons.missiles.AIM_7" then timer.scheduleFunction(CheckBase, "Sirri Island",timer.getTime() + 30) end end end end elseif Event.id == 8 and Event.initiator ~= nil then -- dead local InitiatorObject = Event.initiator local InitiatorName = InitiatorObject:getName() local InitiatorCategory = InitiatorObject:getCategory() if InitiatorName == "Sirri Island" and InitiatorCategory == 4 then timer.scheduleFunction(morte, "Sirri Island",timer.getTime() + 30) end end end world.addEventHandler(Event_Handler) Hi, If you have any doubt, just send me a message. Best regards Thank you so much this is going to be so useful Coming Soon... The Fraternity Returns : https://thefraternitysim.com/ Link to comment Share on other sites More sharing options...
Bruce_D Posted December 9, 2020 Author Share Posted December 9, 2020 (edited) @ElementLT, I'm developing a new script that can be used for every airbase on the map. As soon as I finish it do you want to test it and tell me if it work's? tks Edited December 9, 2020 by Bruce_D Link to comment Share on other sites More sharing options...
Bruce_D Posted December 10, 2020 Author Share Posted December 10, 2020 (edited) Hi, With this version you can use the function to every base and FARP on the map (it works for every map): nome = {} -- nome das bases incluso FARP idNome = {} -- ID das bases incluso FARP local baseaerea = world.getAirbases() -- todas as bases incluso FARP for a, b in pairs(baseaerea) do if b:getCategory() == 4 then idNome[#idNome+1] = tostring(b:getID()) nome[#nome+1] = b:getName() end end function CheckBase(Check, time) -- Pista danificada -- Check[1] = Nome da base aérea -- Check[2] = Flag local base = Airbase.getByName(Check[1]):getLife() -- Verifica a vida da base if base < 3600 and base >= 3240 then trigger.action.setUserFlag(Check[2], 1) return time + 25 elseif base < 3240 and base >= 2880 then trigger.action.setUserFlag(Check[2], 2) return time + 25 elseif base < 2880 and base >= 2520 then trigger.action.setUserFlag(Check[2], 3) return time + 25 elseif base < 2520 and base >= 2160 then trigger.action.setUserFlag(Check[2], 4) return time + 25 elseif base < 2160 and base >= 1800 then trigger.action.setUserFlag(Check[2], 5) return time + 25 elseif base < 1800 and base >= 1440 then trigger.action.setUserFlag(Check[2], 6) return time + 25 elseif base < 1440 and base >= 1080 then trigger.action.setUserFlag(Check[2], 7) return time + 25 elseif base < 1080 and base >= 720 then trigger.action.setUserFlag(Check[2], 8) return time + 25 elseif base < 720 and base >= 360 then trigger.action.setUserFlag(Check[2], 9) return time + 25 elseif base < 360 then trigger.action.setUserFlag(Check[2], 10) return nil else return time + 300 end end function morte(morto) trigger.action.setUserFlag(morto, 11) end local Event_Handler = {} function Event_Handler:onEvent(Event) if Event.id == 1 then -- disparo local arma = Event.weapon:getTypeName() if arma ~= "AIM-54C" and arma ~= "AIM-7M" and arma ~= "AIM-54A-MK" and arma ~= "AIM-9M" then if arma ~= "AIM-120C" and arma ~= "AIM-120B" and arma ~= "AIM-9L" then if arma ~= "weapons.missiles.AIM-7MH" and arma ~= "AIM-9X" and arma ~= "weapons.missiles.AIM-7F" and arma ~= "weapons.missiles.AIM_7" then for c, d in pairs(nome) do local detalhes = {} detalhes = { nome[c], idNome[c] } timer.scheduleFunction(CheckBase, detalhes,timer.getTime() + 30) end end end end elseif Event.id == 8 and Event.initiator ~= nil then -- morto local objeto = Event.initiator local pista = objeto:getName() local categoria = objeto:getCategory() if categoria == 4 then for e, f in pairs(nome) do if f == pista then local identidade = "" identidade = idNome[e] timer.scheduleFunction(morte, identidade,timer.getTime() + 30) end end end end end world.addEventHandler(Event_Handler) The number of the flag is the ID for the base or FARP. To discover this ID use the following code: local baseaerea2 = world.getAirbases() local teste = {} for a, b in pairs(baseaerea2) do if b:getCategory() == 4 then teste[#teste+1] = "\n ID: " .. b:getID() .. " / Name: " .. b:getName() end end trigger.action.outText(table.concat(teste), 60) Hope that I could Help. If somebody could test it, I would appreciate. tks Edited December 10, 2020 by Bruce_D 1 Link to comment Share on other sites More sharing options...
Bruce_D Posted December 10, 2020 Author Share Posted December 10, 2020 (edited) Hi, I did an improvement for the function: nome = {} -- nome das bases incluso FARP idNome = {} -- ID das bases incluso FARP local baseaerea = world.getAirbases() -- todas as bases incluso FARP for a, b in pairs(baseaerea) do if b:getCategory() == 4 then idNome[#idNome+1] = tostring(b:getID()) nome[#nome+1] = b:getName() end end function CheckBase(Check, time) -- Pista danificada -- Check[1] = Nome da base aérea -- Check[2] = Flag local base = Airbase.getByName(Check[1]):getLife() -- Verifica a vida da base local function arredondar(x, n) n = math.pow(10, n or 0) x = x * n if x >= 0 then x = math.floor(x + 0.5) else x = math.ceil(x - 0.5) end return x / n end if base < 3600 and base >= 1 then local num = base/3600 local numfinal = (1 - arredondar(num, 1))*10 if numfinal == 10 then trigger.action.setUserFlag(Check[2], numfinal) return nil else trigger.action.setUserFlag(Check[2], numfinal) return time + 25 end else return nil end end function morte(morto) trigger.action.setUserFlag(morto, 11) end local Event_Handler = {} function Event_Handler:onEvent(Event) if Event.id == 1 then -- disparo local arma = Event.weapon:getTypeName() if arma ~= "AIM-54C" and arma ~= "AIM-7M" and arma ~= "AIM-54A-MK" and arma ~= "AIM-9M" then if arma ~= "AIM-120C" and arma ~= "AIM-120B" and arma ~= "AIM-9L" then if arma ~= "weapons.missiles.AIM-7MH" and arma ~= "AIM-9X" and arma ~= "weapons.missiles.AIM-7F" and arma ~= "weapons.missiles.AIM_7" then for c, d in pairs(nome) do local detalhes = {} detalhes = { nome[c], idNome[c] } timer.scheduleFunction(CheckBase, detalhes,timer.getTime() + 30) end end end end elseif Event.id == 8 and Event.initiator ~= nil then -- morto local objeto = Event.initiator local pista = objeto:getName() local categoria = objeto:getCategory() if categoria == 4 then for e, f in pairs(nome) do if f == pista then local identidade = "" identidade = idNome[e] timer.scheduleFunction(morte, identidade,timer.getTime() + 30) end end end end end world.addEventHandler(Event_Handler) The number of the flag is the ID for the base or FARP. The flag value goes from 1 to 10 and represents the percentage of the damage on the runway. Example: if the runway receives a 10% damage the flag value is 1. If the damage is 84% the flag value is 8 and so on. To discover the base's ID use the following code: local baseaerea2 = world.getAirbases() local teste = {} for a, b in pairs(baseaerea2) do if b:getCategory() == 4 then teste[#teste+1] = "\n ID: " .. b:getID() .. " / Name: " .. b:getName() end end trigger.action.outText(table.concat(teste), 60) If somebody could test it, I would appreciate. tks Edited December 10, 2020 by Bruce_D Link to comment Share on other sites More sharing options...
Bruce_D Posted December 10, 2020 Author Share Posted December 10, 2020 9 hours ago, Bruce_D said: Hi, I did an improvement for the function: nome = {} -- nome das bases incluso FARP idNome = {} -- ID das bases incluso FARP local baseaerea = world.getAirbases() -- todas as bases incluso FARP for a, b in pairs(baseaerea) do if b:getCategory() == 4 then idNome[#idNome+1] = tostring(b:getID()) nome[#nome+1] = b:getName() end end function CheckBase(Check, time) -- Pista danificada -- Check[1] = Nome da base aérea -- Check[2] = Flag local base = Airbase.getByName(Check[1]):getLife() -- Verifica a vida da base local function arredondar(x, n) n = math.pow(10, n or 0) x = x * n if x >= 0 then x = math.floor(x + 0.5) else x = math.ceil(x - 0.5) end return x / n end if base < 3600 and base >= 1 then local num = base/3600 local numfinal = (1 - arredondar(num, 1))*10 if numfinal == 10 then trigger.action.setUserFlag(Check[2], numfinal) return nil else trigger.action.setUserFlag(Check[2], numfinal) return time + 25 end else return nil end end function morte(morto) trigger.action.setUserFlag(morto, 11) end local Event_Handler = {} function Event_Handler:onEvent(Event) if Event.id == 1 then -- disparo local arma = Event.weapon:getTypeName() if arma ~= "AIM-54C" and arma ~= "AIM-7M" and arma ~= "AIM-54A-MK" and arma ~= "AIM-9M" then if arma ~= "AIM-120C" and arma ~= "AIM-120B" and arma ~= "AIM-9L" then if arma ~= "weapons.missiles.AIM-7MH" and arma ~= "AIM-9X" and arma ~= "weapons.missiles.AIM-7F" and arma ~= "weapons.missiles.AIM_7" then for c, d in pairs(nome) do local detalhes = {} detalhes = { nome[c], idNome[c] } timer.scheduleFunction(CheckBase, detalhes,timer.getTime() + 30) end end end end elseif Event.id == 8 and Event.initiator ~= nil then -- morto local objeto = Event.initiator local pista = objeto:getName() local categoria = objeto:getCategory() if categoria == 4 then for e, f in pairs(nome) do if f == pista then local identidade = "" identidade = idNome[e] timer.scheduleFunction(morte, identidade,timer.getTime() + 30) end end end end end world.addEventHandler(Event_Handler) The number of the flag is the ID for the base or FARP. The flag value goes from 1 to 10 and represents the percentage of the damage on the runway. Example: if the runway receives a 10% damage the flag value is 1. If the damage is 84% the flag value is 8 and so on. To discover the base's ID use the following code: local baseaerea2 = world.getAirbases() local teste = {} for a, b in pairs(baseaerea2) do if b:getCategory() == 4 then teste[#teste+1] = "\n ID: " .. b:getID() .. " / Name: " .. b:getName() end end trigger.action.outText(table.concat(teste), 60) If somebody could test it, I would appreciate. tks Hi, I've found a bug. Here is the correction: nome = {} -- nome das bases incluso FARP idNome = {} -- ID das bases incluso FARP local baseaerea = world.getAirbases() -- todas as bases incluso FARP for a, b in pairs(baseaerea) do if b:getCategory() == 4 then idNome[#idNome+1] = tostring(b:getID()) nome[#nome+1] = b:getName() end end function CheckBase(Check, time) -- Pista danificada -- Check[1] = Nome da base aérea -- Check[2] = Flag if trigger.misc.getUserFlag(Check[2]) == 11 then return nil else local base = Airbase.getByName(Check[1]):getLife() -- Verifica a vida da base local function arredondar(x, n) n = math.pow(10, n or 0) x = x * n if x >= 0 then x = math.floor(x + 0.5) else x = math.ceil(x - 0.5) end return x / n end if base < 3600 and base >= 1 then local num = base/3600 local numfinal = (1 - arredondar(num, 1))*10 if numfinal == 10 then trigger.action.setUserFlag(Check[2], numfinal) return nil else trigger.action.setUserFlag(Check[2], numfinal) return time + 25 end else return nil end end end function morte(morto) trigger.action.setUserFlag(morto, 11) end local Event_Handler = {} function Event_Handler:onEvent(Event) if Event.id == 1 then -- disparo local arma = Event.weapon:getTypeName() if arma ~= "AIM-54C" and arma ~= "AIM-7M" and arma ~= "AIM-54A-MK" and arma ~= "AIM-9M" then if arma ~= "AIM-120C" and arma ~= "AIM-120B" and arma ~= "AIM-9L" then if arma ~= "weapons.missiles.AIM-7MH" and arma ~= "AIM-9X" and arma ~= "weapons.missiles.AIM-7F" and arma ~= "weapons.missiles.AIM_7" then for c, d in pairs(nome) do local detalhes = {} detalhes = { nome[c], idNome[c] } timer.scheduleFunction(CheckBase, detalhes,timer.getTime() + 30) end end end end elseif Event.id == 8 and Event.initiator ~= nil then -- morto local objeto = Event.initiator local pista = objeto:getName() local categoria = objeto:getCategory() if categoria == 4 then for e, f in pairs(nome) do if f == pista then local identidade = "" identidade = idNome[e] timer.scheduleFunction(morte, identidade,timer.getTime() + 30) end end end end end world.addEventHandler(Event_Handler) Tks 1 3 Link to comment Share on other sites More sharing options...
brontolo Posted December 11, 2020 Share Posted December 11, 2020 Tested at a few airbases in Caucaso: it works very well, thank you very much! Just a little add for my problem, a trigger (switched condition): Condition: FLAG IS TRUE (18) -- ID of the request airbase/FARP in this case Sochi-Adler Action: DO SCRIPT local sochidamage = trigger.misc.getUserFlag("18") local msg = string.format("Runway damaged at %i %s", sochidamage*10, "%") trigger.action.outText(msg, 10,true) FLAG OFF (18) 1 1 Brontolo VIAF Link to comment Share on other sites More sharing options...
Bruce_D Posted December 11, 2020 Author Share Posted December 11, 2020 2 hours ago, brontolo said: Tested at a few airbases in Caucaso: it works very well, thank you very much! Just a little add for my problem, a trigger (switched condition): Condition: FLAG IS TRUE (18) -- ID of the request airbase/FARP in this case Sochi-Adler Action: DO SCRIPT local sochidamage = trigger.misc.getUserFlag("18") local msg = string.format("Runway damaged at %i %s", sochidamage*10, "%") trigger.action.outText(msg, 10,true) FLAG OFF (18) Hi, And what error message are you receiving? Link to comment Share on other sites More sharing options...
brontolo Posted December 13, 2020 Share Posted December 13, 2020 (edited) On 12/11/2020 at 4:04 PM, Bruce_D said: Hi, And what error message are you receiving? Thanks to your help no further errors! That's like I solved my problem Edited December 13, 2020 by brontolo Brontolo VIAF Link to comment Share on other sites More sharing options...
HB_Zander Posted March 20, 2021 Share Posted March 20, 2021 Works very nice, tested it at Krymsk, thanks! Link to comment Share on other sites More sharing options...
Bruce_D Posted May 22, 2022 Author Share Posted May 22, 2022 (edited) On 12/10/2020 at 9:38 AM, Bruce_D said: Hi, I've found a bug. Here is the correction: nome = {} -- nome das bases incluso FARP idNome = {} -- ID das bases incluso FARP local baseaerea = world.getAirbases() -- todas as bases incluso FARP for a, b in pairs(baseaerea) do if b:getCategory() == 4 then idNome[#idNome+1] = tostring(b:getID()) nome[#nome+1] = b:getName() end end function CheckBase(Check, time) -- Pista danificada -- Check[1] = Nome da base aérea -- Check[2] = Flag if trigger.misc.getUserFlag(Check[2]) == 11 then return nil else local base = Airbase.getByName(Check[1]):getLife() -- Verifica a vida da base local function arredondar(x, n) n = math.pow(10, n or 0) x = x * n if x >= 0 then x = math.floor(x + 0.5) else x = math.ceil(x - 0.5) end return x / n end if base < 3600 and base >= 1 then local num = base/3600 local numfinal = (1 - arredondar(num, 1))*10 if numfinal == 10 then trigger.action.setUserFlag(Check[2], numfinal) return nil else trigger.action.setUserFlag(Check[2], numfinal) return time + 25 end else return nil end end end function morte(morto) trigger.action.setUserFlag(morto, 11) end local Event_Handler = {} function Event_Handler:onEvent(Event) if Event.id == 1 then -- disparo local arma = Event.weapon:getTypeName() if arma ~= "AIM-54C" and arma ~= "AIM-7M" and arma ~= "AIM-54A-MK" and arma ~= "AIM-9M" then if arma ~= "AIM-120C" and arma ~= "AIM-120B" and arma ~= "AIM-9L" then if arma ~= "weapons.missiles.AIM-7MH" and arma ~= "AIM-9X" and arma ~= "weapons.missiles.AIM-7F" and arma ~= "weapons.missiles.AIM_7" then for c, d in pairs(nome) do local detalhes = {} detalhes = { nome[c], idNome[c] } timer.scheduleFunction(CheckBase, detalhes,timer.getTime() + 30) end end end end elseif Event.id == 8 and Event.initiator ~= nil then -- morto local objeto = Event.initiator local pista = objeto:getName() local categoria = objeto:getCategory() if categoria == 4 then for e, f in pairs(nome) do if f == pista then local identidade = "" identidade = idNome[e] timer.scheduleFunction(morte, identidade,timer.getTime() + 30) end end end end end world.addEventHandler(Event_Handler) Tks Update: nome = {} -- nome das bases incluso FARP idNome = {} -- ID das bases incluso FARP local baseaerea = world.getAirbases() -- todas as bases incluso FARP for a, b in pairs(baseaerea) do if b:getCategory() == 4 then idNome[#idNome+1] = tostring(b:getID()) nome[#nome+1] = b:getName() end end function atrasar(i) -- atrasa início de funções -- i[1] = nome da função -- i[2] = tabela de valores da função -- i[3] = tempo de delay timer.scheduleFunction(i[1], i[2], timer.getTime() + i[3]) end function CheckBase(Check, time) -- Pista danificada -- Check[1] = Nome da base aérea -- Check[2] = Flag if trigger.misc.getUserFlag(Check[2]) == 11 then return nil else local base = Airbase.getByName(Check[1]):getLife() -- Verifica a vida da base local function arredondar(x, n) n = math.pow(10, n or 0) x = x * n if x >= 0 then x = math.floor(x + 0.5) else x = math.ceil(x - 0.5) end return x / n end if base < 3600 and base >= 1 then local num = base/3600 local numfinal = (1 - arredondar(num, 1))*10 if numfinal == 10 then trigger.action.setUserFlag(Check[2], numfinal) return nil else trigger.action.setUserFlag(Check[2], numfinal) return time + 25 end else return nil end end end function morte(morto) trigger.action.setUserFlag(morto, 11) end local Event_Handler = {} function Event_Handler:onEvent(Event) if Event.id == 1 then -- Shot local WeaponShoot = Event.weapon:getDesc() local categoria = WeaponShoot.category if categoria == 1 then local mcategoria = WeaponShoot.missileCategory if mcategoria ~= 1 and mcategoria ~= 2 and mcategoria ~= 4 and mcategoria ~= 6 then for c, d in pairs(nome) do local detalhes = {} detalhes = { nome[c], idNome[c] } atrasar({CheckBase, detalhes, 1200}) end end elseif categoria ~= 0 and categoria ~= 4 then for c, d in pairs(nome) do local detalhes = {} detalhes = { nome[c], idNome[c] } atrasar({CheckBase, detalhes, 30}) end end elseif Event.id == 8 and Event.initiator ~= nil then -- dead local InitiatorObject = Event.initiator local InitiatorName = InitiatorObject:getName() local InitiatorCategory = InitiatorObject:getCategory() if InitiatorCategory == 4 then for e, f in pairs(nome) do if f == pista then local identidade = "" identidade = idNome[e] atrasar({morte, identidade, 30}) end end end end end world.addEventHandler(Event_Handler) Edited May 22, 2022 by Bruce_D Link to comment Share on other sites More sharing options...
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