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Posted

Would be nice to be able to assign joystick axes to:

 

-mixture lever

-cowl flaps lever

-oil radiator lever

-cockpit light knob

-sight dimmer knob

Hardware: VPForce Rhino, FSSB R3 Ultra, Virpil WarBRD, Hotas Warthog, Winwing F15EX, Slaw Rudder, GVL224 Trio Throttle, Thrustmaster MFDs, Saitek Trim wheel, Trackir 5, Quest Pro

Posted

Would be nice to be able to assign joystick/ HOTAS throttle axes to:

 

-mixture lever or rotary

-cowl flaps lever or rotary

-oil radiator lever or rotary

-cockpit light knob or rotary

-sight dimmer knob or rotary

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"He who never changes his mind, never changes anything," Winston Churchill.

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Posted (edited)

Does this mean that in the controller setup we cant map any rotaries like those available in the X.52 HOTAS to mixture and prop rpm ?

 

EDIT: Well I was able to at least set the Prop RPM into a rotary in my X.52 HOTAS unit. No luck for the Mixture though :-/

Edited by jcomm

Flight Simulation is the Virtual Materialization of a Dream...

Posted

Agree with all this.

 

Quick fix for Mixture, please!

 

Ability to map a couple of buttons to increase (gradually) decrease (gradually) would be great :]. Having Mixture control limited to on or off is a bit rough hehehe.

Posted
That and engine RPM.

 

I have a Warthog H.O.T.A.S., and I mapped the prop pitch (RPM) to my left throttle. Works perfectly.

When all else fails, READ THE INSTRUCTIONS!

 

i-7 8700K Coffee Lake 5 GHz OC CPU, 32GB Corsair 3200 RAM, GTX1080 Ti 11Gb VRAM. Controls - Thrustmaster Warthog H.O.T.A.S., Saitek Pro rudder pedals, TrackIR 5, Oculus Rift S, Rift CV1

Posted
Agree with all this.

 

Quick fix for Mixture, please!

 

Ability to map a couple of buttons to increase (gradually) decrease (gradually) would be great :]. Having Mixture control limited to on or off is a bit rough hehehe.

 

Or.... it's effects aren't simply modeled at all ? I would be sad to learn that's a fact... Hope not because I am really enjoying this "little bee" / fly / Rata....

 

I find that effect of pitching up moment due to Flap deployment very nasty though :-/ Is it like that in the real thing ?

Flight Simulation is the Virtual Materialization of a Dream...

Posted

I find that effect of pitching up moment due to Flap deployment very nasty though :-/ Is it like that in the real thing?

 

 

Same for me, however, no idea if it should be like that or not. Yak-52 was released with the same behavior when flaps were extended but after real pilots feedback was corrected.

Spitfire goes hardly nose down... Don't know wif this is ok also but is really annoying :music_whistling:

 

By de way, please, do not call I-16 "Rata":cry: is a haters name and has pejorative connotations, "Mosca" (the fly) is more proper :smilewink:

Posted
Agree with all this.

 

Quick fix for Mixture, please!

 

Ability to map a couple of buttons to increase (gradually) decrease (gradually) would be great :]. Having Mixture control limited to on or off is a bit rough hehehe.

 

In the specifications description for the I-16 in “the other WWII Eastern Front” flight game, it states that the mixture is set to normal (I believe that’s the term), and the mixture is automatically adjusted while it is fully forward in the normal position. You can manually adjust mixture by moving it back out of normal. Unless the Developer provides us with expanded specifications in the manual, I don’t know of any way to check it outside of trying to adjust the mixture control in flight and watching for RPM changes. So, we’ll just have to trust that the DCS model works the same.

 

Also, for what it’s worth, those specifications also stated that the tail wheel is connected by linkage to the rudder. That one we can test by using an external view to see if the tailwheel moves as we use the rudder pedals. I haven’t had time to test it yet.

When all else fails, READ THE INSTRUCTIONS!

 

i-7 8700K Coffee Lake 5 GHz OC CPU, 32GB Corsair 3200 RAM, GTX1080 Ti 11Gb VRAM. Controls - Thrustmaster Warthog H.O.T.A.S., Saitek Pro rudder pedals, TrackIR 5, Oculus Rift S, Rift CV1

Posted
the DCS model works the same.

 

Also, for what it’s worth, those specifications also stated that the tail wheel is connected by linkage to the rudder. That one we can test by using an external view to see if the tailwheel moves as we use the rudder pedals. I haven’t had time to test it yet.

 

It does - tested it this morning :-)

Flight Simulation is the Virtual Materialization of a Dream...

Posted
It does - tested it this morning :-)

 

Thank you for confirming that. My wife usually doesn’t allow me to fly until after supper. :music_whistling:

 

Another thing I noticed, and this might be just an issue with my Warthog, when I move my ailerons, my elevators move slightly. When I move my pitch, my ailerons move slightly. I don’t know if this is some sort of “auto coordination” or a bug. I need to test it on one of my other taildraggers.

When all else fails, READ THE INSTRUCTIONS!

 

i-7 8700K Coffee Lake 5 GHz OC CPU, 32GB Corsair 3200 RAM, GTX1080 Ti 11Gb VRAM. Controls - Thrustmaster Warthog H.O.T.A.S., Saitek Pro rudder pedals, TrackIR 5, Oculus Rift S, Rift CV1

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