Saigon Posted May 23, 2019 Posted May 23, 2019 Hi everyone, me again. During an attack on the ground I carry the plane with an angle between 30 and 40 very close to the target, at a speed of around 600 km. I often have to interrupt the attack, recover the plane and resume the climb abruptly to avoid crashing to the ground or exposing myself too much to air defenses. So most of the time I lose the load from the pylons. I understand that the bombardment requires a lot of practice but, thanks to ASP, the difficulty in maneuvering the aircraft and the G factor for the attachment of the pylons, I find that the loss of the load is a little frustrating. I understand that it's probably realistic but maybe having an option on the menu to avoid losing the load from the pylons would be a good thing for me, and for you?:blush: Intel I5-8600 3,1GHz. NVIDIA RTX2070 8GB DDR6. 32GB RAM DDR4. SSD 500GB. WIN 10. Saiteck Rino x55, pedals, panels Switch,Radio,AP.Trackir 5,Leo Bodnar,Voice Attack.
KilledAlive Posted May 23, 2019 Posted May 23, 2019 This may be a bit unorthodox, but I usually avoid the excessive G forces by starting at around 1500-2000 meters up at around 800km/hr, and gently moving into a shallow dive of about 15-20 degrees. This renders the sight quite innacurate, and it only really works on very large structures, but it allows me to break away by slightly banking left or right away from the blast upon release. It also makes me very vulnerable to air defenses as I am directly flying over the target area at a lower altitude. Still, it's the most effective method I've used to drop bombs on things without shearing them off the aircraft.
HWasp Posted May 23, 2019 Posted May 23, 2019 Try using the S-24B rockets. Those can be fired quite far away, are accurate and effective. Don't wait for the hits just aim, fire and turn away. If you are in AAA range make an additional control input like a bit off roll into the turn, so that you flight path is more unpredictable.
Saigon Posted May 23, 2019 Author Posted May 23, 2019 (edited) as for the bombardment, I am trying the manual function by setting an angle of between 35/40 degrees 2 km distance, which allows me to see the pipper. with an angle of 15/20 starting from 2000 meters it is surely easier to recover by avoiding to overcome the G and lose the load but it is not possible to have an effective target lock. Even the cannon pods or the 32 rockets are released from the 1e2 pylons if you make abrupt maneuvers. I definitely need more practice but I used this aircraft exclusively for a long time in the past and now I'm flying it again, but most of the time I lose the charged by internal pylons on the first pass on the target.:doh::megalol::thumbup: Edited May 23, 2019 by Saigon Intel I5-8600 3,1GHz. NVIDIA RTX2070 8GB DDR6. 32GB RAM DDR4. SSD 500GB. WIN 10. Saiteck Rino x55, pedals, panels Switch,Radio,AP.Trackir 5,Leo Bodnar,Voice Attack.
corn322 Posted May 24, 2019 Posted May 24, 2019 Check out our collection of tables for manual mode bombing here: https://forums.eagle.ru/showthread.php?t=222245 Does the "infinite weapons" option have any affect of weapons falling off from over g? Or does it just cover "fired" weapons?
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