McPetterson Posted June 11, 2019 Posted June 11, 2019 Is it just me or when I turn on the mirror in the spit I have around 35 fps lost, and i can feel when I'm turning my head (with track ir) the game is not smooth ( even if I have 80 or 140 fps ) as soon as I turn it on I have this sort of lag and the feeling is not the same
amazingme Posted June 11, 2019 Posted June 11, 2019 Mirrors are fps killer in DCS. Specs: Asus Z97 PRO Gamer, i7 4790K@4.6GHz, 4x8GB Kingston @2400MHz 11-13-14-32, Titan X, Creative X-Fi, 128+2x250GB SSDs, VPC T50 Throttle + G940, MFG Crosswinds, TrackIR 5 w/ pro clip, JetSeat, Win10 Pro 64-bit, Oculus Rift, 27"@1920x1080 Settings:2.1.x - Textures:High Terrain:High Civ.Traffic:Off Water:High VisRan:Low Heatblur:High Shadows:High Res:1920x1080 RoC:1024 MSAA:4x AF:16x HDR:OFF DefS: ON GCI: ON DoF:Off Lens: OFF C/G:390m Trees:1500m R:max Gamma: 1.5
grafspee Posted June 11, 2019 Posted June 11, 2019 Is it just me or when I turn on the mirror in the spit I have around 35 fps lost, and i can feel when I'm turning my head (with track ir) the game is not smooth ( even if I have 80 or 140 fps ) as soon as I turn it on I have this sort of lag and the feeling is not the same for this we need truly raytrace implementation to make it work System specs: I7 14700KF, Gigabyte Z790 Aorus Elite, 64GB DDR4 3600MHz, Gigabyte RTX 4090,Win 11, 48" OLED LG TV + 42" LG LED monitor
McPetterson Posted June 11, 2019 Author Posted June 11, 2019 for this we need truly raytrace implementation to make it work what do you mean ?
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