Spider_man Posted July 4, 2019 Posted July 4, 2019 (edited) Hi, the graphics renderig of the damages is not very accurate. For me, you need to add more graphic damage levels, especially when the F14 is heavily damaged. Thanks! :thumbup: Edited July 4, 2019 by IronMike
IronMike Posted July 4, 2019 Posted July 4, 2019 Hi, the graphics renderig of the damages is not very accurate. For me, you need to add more graphic damage levels, especially when the F14 is heavily damaged. Thanks! :thumbup: Thank you for your input, the external damage model is still a bit WIP, we will see what we can do to make it better. Heatblur Simulations Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage. http://www.heatblur.com/ https://www.facebook.com/heatblur/
SonofEil Posted July 4, 2019 Posted July 4, 2019 Can I kindly suggest that you adjust the visual damage representation so that it isn't symmetrical? On my post flight walk-arounds I frequently see damage that is visually identical on port and starboard sides. Doesn't look very convincing. i7 7700K @5.0, 1080Ti, 32GB DDR4, HMD Odyssey, TM WH, Crosswind Rudder...
draconus Posted July 4, 2019 Posted July 4, 2019 (edited) But please still make the holes alligned. I once had a see-through hole that was in different place looking from above than looking from below. Edited July 5, 2019 by draconus Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Spider_man Posted July 10, 2019 Author Posted July 10, 2019 Please IronMike, take care the "damage model" development.
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