Rolds Posted July 6, 2019 Posted July 6, 2019 (edited) I am not sure if this is a bug or intended, but I am pretty sure this doesn't work the way it used to. It seems manually using the laser with the NWS button is now dependent on aircraft attitude. I was finding while flying in an orbit around the target that the laser wouldn't fire (no flashing character on the TGP screen and no visible IR pointer), but after much fiddling figured out that if I rolled the aircraft away from the target it would fire. I believe this is different from before, when it seemed hitting NWS button fired the laser regardless of aircraft attitude. Note that this is NOT an issue of the airframe blocking the laser. Once I figured this out, I could roll away, fire the laser, and roll back and the laser would still be on and still not blocked by the airframe, confirmed by the IR pointer being visible all the way to the ground and not clipping through or stopping at the the wing or pylon or anything. Hope that wasn't too confusing I also made a video to try to show this happening. Played today on open beta 2.5.5.33184 Edited July 6, 2019 by Rolds
Emmy Posted July 6, 2019 Posted July 6, 2019 Almost looks as if it’s being blocked by a weapon that’s not present outboard of the TGP. [sIGPIC][/sIGPIC] http://www.476vfightergroup.com/content.php High Quality Aviation Photography For Personal Enjoyment And Editorial Use. www.crosswindimages.com
Zarma Posted July 6, 2019 Posted July 6, 2019 If written INR-P or INR-A on the TGP, it should not fire. i9 9900k, 64 Go RAM, RTX 4090, Warthog HOTAS Throttle & Stick, Virpil AH64 collective, TPR rudder, MFD Cougar, Trackir 5 Pro, Multipurpose UFC, Alain Dufour's TEDAC and Oculus Rift S (when I want some VR), http://www.twitch.tv/zarma4074 / https://www.youtube.com/user/Zarma4074
mvsgas Posted July 6, 2019 Posted July 6, 2019 (edited) Not sure if it is a bug or intended behavior. The RL pods always assume "worst case scenario" for laser masking since the laser can and is very dangerous for the pilots eyes. "Worst case scenario", meaning the most the pod can be block by store or weapon. So, each pod is program for that worst case scenario depending what aircraft is loaded on to, whether you have a weapon/stores or not on the adjacent pylons, it always assume you do. If you look at you pod in the CMFD, there is an "M" for masking. If it is a bug, it should be it does not stop firing once it enters masking. Edited July 7, 2019 by mvsgas spelling To whom it may concern, I am an idiot, unfortunately for the world, I have a internet connection and a fondness for beer....apologies for that. Thank you for you patience. Many people don't want the truth, they want constant reassurance that whatever misconception/fallacies they believe in are true..
Rolds Posted July 7, 2019 Author Posted July 7, 2019 mvsgas I bet you're right, what I'm finding is it is like there is a wide cone under the aircraft within which the laser will fire, but once it is on you can move the laser out of that cone, which was confusing me a lot.
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