draconus Posted July 11, 2019 Posted July 11, 2019 (edited) F-14B AI is still landing in a weird way: About a feet off the runway at the TD the mains quickly stick to the ground and while not so heavy (empty+30% fuel) the struts are pushed in all the way. Then the nose is held for a good few seconds - no pilot can hold it like that. After "nosewheel down" the strut is actually pushed in all the way and then slooowly comes down so the aircraft's nose is held in the air artificially during the process. Quite similar to the current F-14A model but I gues they both are DCS bugs. Edited July 11, 2019 by IronMike Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Super Grover Posted July 11, 2019 Posted July 11, 2019 Thank you for your report. It's a known thing and a limitation of DCS. The nose gear on the F-14 is unique - long-travel strut which is almost fully extended on ground, and the AI animations/procedures can't handle that properly (we don't control those animations/procedures - they are built-in DCS functions). So this is the best compromise I managed to achieve for the AI aircraft. Krzysztof Sobczak Heatblur Simulations https://www.facebook.com/heatblur/
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