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How and why do cockpit texture changes effect the integrity check when custom liveries don't?

Thermaltake Core P90 Tempered Glass//Thermaltake iRGB Plus 1200W//GIGABYTE Z390 AORUS MASTER LGA 1151//i9-9900K//Thermaltake CL420 Copper Radiator//Thermaltake W4 Plus//Thermaltake 140mm Radiator Fan Triple Pack//Samsung 1TB 970 EVO NVMe M2//SAMSUNG 970 EVO M.2 500GB //CORSAIR Vengeance RGB Pro 64GB 3200//GIGABYTE AORUS GeForce RTX 2080 TI//Logitech G940//Virpil MT50 Throttle//MFG Crosswind rudder pedals//Geko GSeat//Gametrix Jetseat//Htc Vive//Pimax 5k+//Viril VFX//Razer Nari Ultimate

Posted (edited)
How and why do cockpit texture changes effect the integrity check when custom liveries don't?
Have you made a new cockpit livery profile? If you have, you should have to enable your cockpit mod through the special are miscellaneous tab in the game options. It will be a drop down menu. If it doesn't show up, and you're just editing the textures in the zipped folder. Edited by Magic Zach

Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S

System Specs: MSI MPG X570 GAMING PLUS, RTX 3090, Ryzen 7 5800X3D, 32GB DDR4-3200, Samsung 860 EVO, Samsung 970 EVO 250GB

Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8

Maps: Normandy, Nevada, Persian Gulf, Syria

 

Posted
Have you made a new cockpit livery profile?

 

No, I am using Brickdust's "Drunken Sailor" VR Friendly Cockpit. It doesn't work with the cockpit mod drop down. I was just wondering how the IC catches the difference if the files are named the same as original and why is it a big deal online if they don't match?

Thermaltake Core P90 Tempered Glass//Thermaltake iRGB Plus 1200W//GIGABYTE Z390 AORUS MASTER LGA 1151//i9-9900K//Thermaltake CL420 Copper Radiator//Thermaltake W4 Plus//Thermaltake 140mm Radiator Fan Triple Pack//Samsung 1TB 970 EVO NVMe M2//SAMSUNG 970 EVO M.2 500GB //CORSAIR Vengeance RGB Pro 64GB 3200//GIGABYTE AORUS GeForce RTX 2080 TI//Logitech G940//Virpil MT50 Throttle//MFG Crosswind rudder pedals//Geko GSeat//Gametrix Jetseat//Htc Vive//Pimax 5k+//Viril VFX//Razer Nari Ultimate

Posted
No, I am using Brickdust's "Drunken Sailor" VR Friendly Cockpit. It doesn't work with the cockpit mod drop down. I was just wondering how the IC catches the difference if the files are named the same as original and why is it a big deal online if they don't match?
Downloaded it to give it a quick look. Unfortunately I don't have the rest of the F-14's file structure to compare. HB did some special stuff to their Tomcat, organizationally, I hear. Most (every other afaik) modules have a cockpit livery folder in their Mods folder. If available though, once in Mods/aircraft/F-14, look for a folder labeled Liveries. When opened, you may have a folder labeled something like Cockpit_F-14 or something. I'd start there. You'll want to transfer Brick's modified textures into a new cockpit livery profile.

Creating a cockpit livery is similar to making a livery for exterior textures. Inside should be an LUA called “description”. From there...

God it's hard for me to explain over text. I recommend you join the DCS Livery Group. The process of creating a livery for a cockpit is similar to skinning for external textures, so there are a multitude of people here who (other than actually having the F-14) would explain better than I can.

Link: https://discord.gg/4sG96w

Hardware: T-50 Mongoose, VKB STECS, Saitek 3 Throttle Quadrant, Homemade 32-function Leo Bodnar Button Box, MFG Crosswind Pedals Oculus Rift S

System Specs: MSI MPG X570 GAMING PLUS, RTX 3090, Ryzen 7 5800X3D, 32GB DDR4-3200, Samsung 860 EVO, Samsung 970 EVO 250GB

Modules: AH-64D, Ka-50, Mi-8MTV2, F-16C, F-15E, F/A-18C, F-14B, F-5E, P-51D, Spitfire Mk LF Mk. IXc, Bf-109K-4, Fw-190A-8

Maps: Normandy, Nevada, Persian Gulf, Syria

 

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