Jump to content

[BUG] Jester map mark to waypoint utility incorrectly translating coordinates


Recommended Posts

Posted (edited)

As of today's open beta, the waypoints created by the jester map mark utility are far off from the actual map mark, with the error growing the further from a maps origin coordinate.

 

 

ED apparently fixed the points returned by the world.getMarkPanels() having the x and z coordinates flipped. I would imagine that is effecting the function that calculates game position to lat/lon coordinates.

Edited by IronMike
Posted
As of today's open beta, the waypoints created by the jester map mark utility are far off from the actual map mark, with the error growing the further from a maps origin coordinate.

 

 

ED apparently fixed the points returned by the world.getMarkPanels() having the x and z coordinates flipped. I would imagine that is effecting the function that calculates game position to lat/lon coordinates.

 

 

thank you, we will take a look.

Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

Posted
As of today's open beta, the waypoints created by the jester map mark utility are far off from the actual map mark, with the error growing the further from a maps origin coordinate.

 

 

ED apparently fixed the points returned by the world.getMarkPanels() having the x and z coordinates flipped. I would imagine that is effecting the function that calculates game position to lat/lon coordinates.

 

 

I can confirm that some modules are having problems with map marks (Tomcat) and even with initial INS alignment (Hornet)

For the Hornet you can workaround it with a TCN position update.

For the Tomcat I still coult not fix the problem.

A-10C and Mirage appear to be immune.

 

I'm loading a mission, where I know that BULLS is 97nm and I get a 452nm waypoint.

I also tried using different radio D/L (AWACS or carrier) but my best guess is that the initial position of the INS is completely way off.

The same issue happens if starting from ground and with hot starts.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...